Add FrozenActor target type.
This commit is contained in:
@@ -149,11 +149,27 @@ namespace OpenRA.GameRules
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return true;
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}
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public bool IsValidAgainst(FrozenActor a)
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{
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var targetable = a.Info.Traits.GetOrDefault<ITargetableInfo>();
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if (targetable == null || !ValidTargets.Intersect(targetable.GetTargetTypes()).Any())
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return false;
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if (Warheads.All(w => w.EffectivenessAgainst(a.Info) <= 0))
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return false;
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return true;
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}
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public bool IsValidAgainst(Target target, World world)
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{
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if (target.Type == TargetType.Actor)
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return IsValidAgainst(target.Actor);
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if (target.Type == TargetType.FrozenActor)
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return IsValidAgainst(target.FrozenActor);
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if (target.Type == TargetType.Terrain)
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{
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var cell = target.CenterPosition.ToCPos();
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@@ -14,7 +14,7 @@ using System.Linq;
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namespace OpenRA.Traits
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{
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public enum TargetType { Invalid, Actor, Terrain }
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public enum TargetType { Invalid, Actor, Terrain, FrozenActor }
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public struct Target
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{
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public static readonly Target[] None = {};
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@@ -22,6 +22,7 @@ namespace OpenRA.Traits
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TargetType type;
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Actor actor;
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FrozenActor frozen;
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WPos pos;
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int generation;
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@@ -44,8 +45,11 @@ namespace OpenRA.Traits
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};
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}
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public static Target FromFrozenActor(FrozenActor a) { return new Target { frozen = a, type = TargetType.FrozenActor }; }
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public bool IsValid { get { return Type != TargetType.Invalid; } }
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public Actor Actor { get { return actor; } }
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public FrozenActor FrozenActor { get { return frozen; } }
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public TargetType Type
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{
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@@ -71,10 +75,18 @@ namespace OpenRA.Traits
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{
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get
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{
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if (Type == TargetType.Invalid)
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switch (Type)
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{
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case TargetType.Actor:
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return actor.CenterPosition;
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case TargetType.FrozenActor:
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return frozen.CenterPosition;
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case TargetType.Terrain:
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return pos;
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default:
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case TargetType.Invalid:
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throw new InvalidOperationException("Attempting to query the position of an invalid Target");
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return actor != null ? actor.CenterPosition : pos;
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}
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}
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}
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@@ -84,17 +96,23 @@ namespace OpenRA.Traits
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{
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get
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{
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if (Type == TargetType.Invalid)
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return NoPositions;
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if (actor == null)
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return new []{pos};
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switch (Type)
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{
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case TargetType.Actor:
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var targetable = actor.TraitOrDefault<ITargetable>();
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if (targetable == null)
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return new [] { actor.CenterPosition };
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return targetable.TargetablePositions(actor);
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var positions = targetable.TargetablePositions(actor);
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return positions.Any() ? positions : new [] { actor.CenterPosition };
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case TargetType.FrozenActor:
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return new [] { frozen.CenterPosition };
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case TargetType.Terrain:
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return new [] { pos };
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default:
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case TargetType.Invalid:
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return NoPositions;
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}
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}
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}
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@@ -134,13 +134,7 @@ namespace OpenRA.Traits
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public static IEnumerable<CPos> AdjacentCells(Target target)
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{
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var cells = target.Type == TargetType.Actor
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? target.Actor.OccupiesSpace.OccupiedCells().Select(c => c.First).ToArray()
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: new CPos[] { };
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if (cells.Length == 0)
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cells = new CPos[] { target.CenterPosition.ToCPos() };
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var cells = target.Positions.Select(p => p.ToCPos()).Distinct();
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return Util.ExpandFootprint(cells, true);
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}
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}
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@@ -53,10 +53,11 @@ namespace OpenRA.Mods.RA.Activities
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if (IsCanceled)
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return NextActivity;
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if (!Target.IsValid)
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var type = Target.Type;
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if (type != TargetType.Actor && type != TargetType.Terrain)
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return NextActivity;
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if (!self.Owner.HasFogVisibility() && Target.Actor != null && Target.Actor.HasTrait<Mobile>() && !self.Owner.Shroud.IsTargetable(Target.Actor))
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if (type == TargetType.Actor && !self.Owner.HasFogVisibility() && Target.Actor.HasTrait<Mobile>() && !self.Owner.Shroud.IsTargetable(Target.Actor))
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return NextActivity;
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if (targetable != null && !targetable.TargetableBy(Target.Actor, self))
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@@ -216,14 +216,16 @@ namespace OpenRA.Mods.RA
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public bool CanTarget(Actor self, Target target, List<Actor> othersAtTarget, TargetModifiers modifiers, ref string cursor)
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{
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if (target.Type == TargetType.Actor)
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switch (target.Type)
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{
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case TargetType.Actor:
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return CanTargetActor(self, target.Actor, modifiers, ref cursor);
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if (target.Type == TargetType.Terrain)
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case TargetType.Terrain:
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return CanTargetLocation(self, target.CenterPosition.ToCPos(), othersAtTarget, modifiers, ref cursor);
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default:
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return false;
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}
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}
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public bool IsQueued { get; protected set; }
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}
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