Fix and polish all ra production structures; remove some obsoleted Production subclasses
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@@ -38,8 +38,8 @@ namespace OpenRA.Mods.Cnc
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// Assume a single exit point for simplicity
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var spawn = self.CenterLocation + Spawns.First().Key;
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var exit = self.Location + Spawns.First().Value;
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var spawn = self.CenterLocation + Spawns.First().First;
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var exit = self.Location + Spawns.First().Second;
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owner.World.AddFrameEndTask(w =>
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{
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