diff --git a/mods/d2k/rules/ai.yaml b/mods/d2k/rules/ai.yaml index b46d19aafc..4454fe641c 100644 --- a/mods/d2k/rules/ai.yaml +++ b/mods/d2k/rules/ai.yaml @@ -37,7 +37,7 @@ Player: CheckRadius: 2c0 Consideration@3: Against: Ally - Types: Ground, Water + Types: Ground Attractiveness: -10 TargetMetric: Value CheckRadius: 4c0 @@ -52,7 +52,7 @@ Player: CheckRadius: 5c0 Consideration@2: Against: Ally - Types: Air, Ground, Water + Types: Air, Ground Attractiveness: -10 TargetMetric: Value CheckRadius: 7c0 diff --git a/mods/d2k/rules/defaults.yaml b/mods/d2k/rules/defaults.yaml index 0d0a5ef63e..1961a0af97 100644 --- a/mods/d2k/rules/defaults.yaml +++ b/mods/d2k/rules/defaults.yaml @@ -126,11 +126,11 @@ AttackAnythingCondition: stance-attackanything AutoTargetPriority@DEFAULT: RequiresCondition: !stance-attackanything - ValidTargets: Infantry, Vehicle, Water, Defense + ValidTargets: Infantry, Vehicle, Defense InvalidTargets: NoAutoTarget AutoTargetPriority@ATTACKANYTHING: RequiresCondition: stance-attackanything - ValidTargets: Infantry, Vehicle, Water, Structure, Defense + ValidTargets: Infantry, Vehicle, Structure, Defense InvalidTargets: NoAutoTarget AutoTargetPriority@CREEPS: ValidTargets: Creep @@ -158,11 +158,11 @@ AttackAnythingCondition: stance-attackanything AutoTargetPriority@DEFAULT: RequiresCondition: !stance-attackanything - ValidTargets: Infantry, Vehicle, Water, Air, Defense + ValidTargets: Infantry, Vehicle, Air, Defense InvalidTargets: NoAutoTarget AutoTargetPriority@ATTACKANYTHING: RequiresCondition: stance-attackanything - ValidTargets: Infantry, Vehicle, Water, Air, Structure, Defense + ValidTargets: Infantry, Vehicle, Air, Structure, Defense InvalidTargets: NoAutoTarget AutoTargetPriority@CREEPS: ValidTargets: Creep