Fix the close enough check in Repair.cs
This commit is contained in:
committed by
Oliver Brakmann
parent
abdcf90c30
commit
40e8c5136d
@@ -392,9 +392,9 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
if (Info.RearmBuildings.Contains(name))
|
if (Info.RearmBuildings.Contains(name))
|
||||||
yield return new Rearm(self);
|
yield return new Rearm(self);
|
||||||
|
|
||||||
// Add a CloseEnough range of 512 to ensure we're at the host actor
|
// The ResupplyAircraft activity guarantees that we're on the helipad
|
||||||
if (Info.RepairBuildings.Contains(name))
|
if (Info.RepairBuildings.Contains(name))
|
||||||
yield return new Repair(self, a, new WDist(512));
|
yield return new Repair(self, a, WDist.Zero);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ModifyDeathActorInit(Actor self, TypeDictionary init)
|
public void ModifyDeathActorInit(Actor self, TypeDictionary init)
|
||||||
|
|||||||
Reference in New Issue
Block a user