Merge pull request #3128 from Mailaender/diplomacy-shroud
Fix Fragile Alliance button usability and Diplomacy Shroud problems
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@@ -213,6 +213,7 @@ namespace OpenRA.Network
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var oldStance = p.Stances[target];
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p.Stances[target] = s;
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target.Shroud.UpdatePlayerStance(w, p, oldStance, s);
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p.Shroud.UpdatePlayerStance(w, target, oldStance, s);
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foreach (var nsc in w.ActorsWithTrait<INotifyStanceChanged>())
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nsc.Trait.StanceChanged(nsc.Actor, p, target, oldStance, s);
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@@ -225,8 +225,8 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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if (fragileAlliance != null)
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{
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fragileAlliance.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.FragileAlliances;
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fragileAlliance.IsDisabled = () => !Game.IsHost || gameStarting || orderManager.LocalClient == null
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|| orderManager.LocalClient.IsReady || TeamGame; // only available in FFA
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fragileAlliance.IsDisabled = () => !Game.IsHost || gameStarting
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|| orderManager.LocalClient == null || orderManager.LocalClient.IsReady;
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fragileAlliance.OnClick = () => orderManager.IssueOrder(Order.Command(
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"fragilealliance {0}".F(!orderManager.LobbyInfo.GlobalSettings.FragileAlliances)));
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};
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@@ -597,9 +597,6 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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while (Players.Children.Count > idx)
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Players.RemoveChild(Players.Children[idx]);
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if (orderManager.LobbyInfo.GlobalSettings.FragileAlliances && TeamGame)
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orderManager.IssueOrder(Order.Command("fragilealliance false")); // No back-stabbing in Team games.
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}
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void CycleReady()
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