clean up editor drawing code some more
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@@ -270,7 +270,7 @@ namespace OpenRA.Editor
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DrawImage(g, t.Bitmap, p, centered, cp);
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}
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public void DrawImage(SGraphics g, Bitmap bmp, int2 location, bool centered, ColorPalette cp)
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float2 GetDrawPosition(int2 location, Bitmap bmp, bool centered)
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{
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float OffsetX = centered ? bmp.Width / 2 - TileSet.TileSize / 2 : 0;
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float DrawX = TileSet.TileSize * location.X * Zoom + Offset.X - OffsetX;
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@@ -278,10 +278,15 @@ namespace OpenRA.Editor
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float OffsetY = centered ? bmp.Height / 2 - TileSet.TileSize / 2 : 0;
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float DrawY = TileSet.TileSize * location.Y * Zoom + Offset.Y - OffsetY;
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float width = bmp.Width * Zoom;
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float height = bmp.Height * Zoom;
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RectangleF sourceRect = new RectangleF(0, 0, bmp.Width, bmp.Height);
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RectangleF destRect = new RectangleF(DrawX, DrawY, width, height);
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return new float2(DrawX, DrawY);
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}
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public void DrawImage(SGraphics g, Bitmap bmp, int2 location, bool centered, ColorPalette cp)
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{
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var drawPos = GetDrawPosition(location, bmp, centered);
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var sourceRect = new RectangleF(0, 0, bmp.Width, bmp.Height);
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var destRect = new RectangleF(drawPos.X, drawPos.Y, bmp.Width * Zoom, bmp.Height * Zoom);
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var restorePalette = bmp.Palette;
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if (cp != null) bmp.Palette = cp;
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@@ -292,15 +297,10 @@ namespace OpenRA.Editor
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void DrawActorBorder(System.Drawing.Graphics g, int2 p, ActorTemplate t)
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{
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var centered = t.Appearance == null || !t.Appearance.RelativeToTopLeft;
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float OffsetX = centered ? t.Bitmap.Width / 2 - TileSet.TileSize / 2 : 0;
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float DrawX = TileSet.TileSize * p.X * Zoom + Offset.X - OffsetX;
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float OffsetY = centered ? t.Bitmap.Height / 2 - TileSet.TileSize / 2 : 0;
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float DrawY = TileSet.TileSize * p.Y * Zoom + Offset.Y - OffsetY;
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var drawPos = GetDrawPosition(p, t.Bitmap, centered);
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g.DrawRectangle(CordonPen,
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DrawX, DrawY,
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drawPos.X, drawPos.Y,
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t.Bitmap.Width * Zoom, t.Bitmap.Height * Zoom);
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}
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@@ -339,8 +339,8 @@ namespace OpenRA.Editor
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Bitmap bmp = Chunks[x];
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float DrawX = TileSet.TileSize * 1f * (float)ChunkSize * (float)x.X * Zoom + Offset.X;
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float DrawY = TileSet.TileSize * 1f * (float)ChunkSize * (float)x.Y * Zoom + Offset.Y;
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float DrawX = TileSet.TileSize * (float)ChunkSize * (float)x.X * Zoom + Offset.X;
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float DrawY = TileSet.TileSize * (float)ChunkSize * (float)x.Y * Zoom + Offset.Y;
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RectangleF sourceRect = new RectangleF(0, 0, bmp.Width, bmp.Height);
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RectangleF destRect = new RectangleF(DrawX, DrawY, bmp.Width * Zoom, bmp.Height * Zoom);
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e.Graphics.DrawImage(bmp, destRect, sourceRect, GraphicsUnit.Pixel);
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