Reorganise ResourceLayer implementation.
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@@ -77,7 +77,7 @@ namespace OpenRA.Editor
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public static ResourceTemplate RenderResourceType(ResourceTypeInfo info, string[] exts, Palette p)
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{
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var image = info.SpriteNames[0];
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var image = info.EditorSprite;
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using (var s = FileSystem.OpenWithExts(image, exts))
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{
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// TODO: Do this properly
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@@ -27,7 +27,7 @@ namespace OpenRA.Editor
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= new TileReference<byte, byte>
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{
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Type = (byte)resourceTemplate.Info.ResourceType,
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Index = (byte)random.Next(resourceTemplate.Info.SpriteNames.Length)
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Index = (byte)random.Next(resourceTemplate.Info.MaxDensity)
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};
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var ch = new int2(surface.GetBrushLocation().X / Surface.ChunkSize,
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