Reorganise ResourceLayer implementation.
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Cnc
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var rl = self.World.WorldActor.Trait<ResourceLayer>();
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var r = rl.GetResource(self.Location);
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if (r == null) return;
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if (!info.Resources.Contains(r.info.Name)) return;
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if (!info.Resources.Contains(r.Info.Name)) return;
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var weapon = Rules.Weapons[info.Weapon.ToLowerInvariant()];
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