Reorganise ResourceLayer implementation.

This commit is contained in:
Paul Chote
2013-12-06 17:56:46 +13:00
parent 0b5b3b22b4
commit 410cd1c7b1
16 changed files with 238 additions and 116 deletions

View File

@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Cnc
var rl = self.World.WorldActor.Trait<ResourceLayer>();
var r = rl.GetResource(self.Location);
if (r == null) return;
if (!info.Resources.Contains(r.info.Name)) return;
if (!info.Resources.Contains(r.Info.Name)) return;
var weapon = Rules.Weapons[info.Weapon.ToLowerInvariant()];