Reorganise ResourceLayer implementation.
This commit is contained in:
@@ -36,7 +36,7 @@ namespace OpenRA.Mods.RA
|
||||
var info = self.Info.Traits.Get<SeedsResourceInfo>();
|
||||
var resourceType = self.World.WorldActor
|
||||
.TraitsImplementing<ResourceType>()
|
||||
.FirstOrDefault(t => t.info.Name == info.ResourceType);
|
||||
.FirstOrDefault(t => t.Info.Name == info.ResourceType);
|
||||
|
||||
if (resourceType == null)
|
||||
throw new InvalidOperationException("No such resource type `{0}`".F(info.ResourceType));
|
||||
@@ -51,7 +51,7 @@ namespace OpenRA.Mods.RA
|
||||
if (cell != null && self.World.Map.IsInMap(cell.Value) &&
|
||||
(resLayer.GetResource(cell.Value) == resourceType
|
||||
|| (resLayer.GetResource(cell.Value) == null && resLayer.AllowResourceAt(resourceType, cell.Value))))
|
||||
resLayer.AddResource(resourceType, cell.Value.X, cell.Value.Y, 1);
|
||||
resLayer.AddResource(resourceType, cell.Value, 1);
|
||||
|
||||
ticks = info.Interval;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user