settings menu w/ working debug options

This commit is contained in:
Chris Forbes
2010-03-23 07:39:52 +13:00
parent c84109f964
commit 411b73a75e
6 changed files with 144 additions and 17 deletions

View File

@@ -50,6 +50,65 @@ namespace OpenRA.Widgets.Delegates
return false;
}
}
public class SettingsMenuDelegate : WidgetDelegate
{
public override bool GetState(Widget w)
{
if (w.Id == "SETTINGS_CHECKBOX_UNITDEBUG")
return Game.Settings.UnitDebug;
if (w.Id == "SETTINGS_CHECKBOX_PATHDEBUG")
return Game.Settings.PathDebug;
if (w.Id == "SETTINGS_CHECKBOX_INDEXDEBUG")
return Game.Settings.IndexDebug;
return false;
}
public override bool OnMouseDown(Widget w, MouseInput mi)
{
if (w.Id == "SETTINGS_CHECKBOX_UNITDEBUG")
{
Game.Settings.UnitDebug = !Game.Settings.UnitDebug;
return true;
}
if (w.Id == "SETTINGS_CHECKBOX_PATHDEBUG")
{
Game.Settings.PathDebug = !Game.Settings.PathDebug;
return true;
}
if (w.Id == "SETTINGS_CHECKBOX_INDEXDEBUG")
{
Game.Settings.IndexDebug = !Game.Settings.IndexDebug;
return true;
}
return false;
}
public override bool OnMouseUp(Widget w, MouseInput mi)
{
if (w.Id == "MAINMENU_BUTTON_SETTINGS")
{
Game.chrome.rootWidget.GetWidget("MAINMENU_BG").Visible = false;
Game.chrome.rootWidget.GetWidget("SETTINGS_BG").Visible = true;
return true;
}
if (w.Id == "SETTINGS_BUTTON_OK")
{
Game.chrome.rootWidget.GetWidget("MAINMENU_BG").Visible = true;
Game.chrome.rootWidget.GetWidget("SETTINGS_BG").Visible = false;
return true;
}
return false;
}
}
public class CreateServerMenuDelegate : WidgetDelegate
{

View File

@@ -432,8 +432,6 @@ namespace OpenRA
// Load the default mod to access required files
Game.LoadModPackages(new Manifest(Game.LobbyInfo.GlobalSettings.Mods));
UiOverlay.ShowUnitDebug = Game.Settings.UnitDebug;
WorldRenderer.ShowUnitPaths = Game.Settings.PathDebug;
Renderer.SheetSize = Game.Settings.SheetSize;
bool windowed = !Game.Settings.Fullscreen;

View File

@@ -23,10 +23,11 @@ namespace OpenRA.GameRules
public class UserSettings
{
// Debug settings
public readonly bool UnitDebug = false;
public readonly bool PathDebug = false;
public readonly bool PerfGraph = true;
public readonly bool PerfText = true;
public bool UnitDebug = false;
public bool PathDebug = false;
public bool PerfGraph = true;
public bool PerfText = true;
public bool IndexDebug = false;
// Window settings
public readonly int Width = 0;

View File

@@ -36,9 +36,6 @@ namespace OpenRA.Graphics
internal readonly Renderer renderer;
internal readonly HardwarePalette palette;
public static bool ShowUnitPaths = false;
public static bool ShowBinDebug = false;
internal WorldRenderer(World world, Renderer renderer)
{
this.world = world;
@@ -154,8 +151,8 @@ namespace OpenRA.Graphics
renderer.Device.DisableScissor();
if (ShowBinDebug)
DrawBins( bounds );
if (Game.Settings.IndexDebug)
DrawBins(bounds);
lineRenderer.Flush();
}
@@ -240,7 +237,7 @@ namespace OpenRA.Graphics
}
}
if (ShowUnitPaths)
if (Game.Settings.PathDebug)
{
var mobile = selectedUnit.traits.GetOrDefault<Mobile>();
if (mobile != null)

View File

@@ -32,8 +32,6 @@ namespace OpenRA
SpriteRenderer spriteRenderer;
Sprite buildOk, buildBlocked, unitDebug;
public static bool ShowUnitDebug = false;
public UiOverlay(SpriteRenderer spriteRenderer)
{
this.spriteRenderer = spriteRenderer;
@@ -56,7 +54,7 @@ namespace OpenRA
public void Draw( World world )
{
if (ShowUnitDebug)
if (Game.Settings.UnitDebug)
for (var j = 0; j < world.Map.MapSize; j++)
for (var i = 0; i < world.Map.MapSize; i++)
if (world.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(new int2(i, j)).Any())