settings menu w/ working debug options

This commit is contained in:
Chris Forbes
2010-03-23 07:39:52 +13:00
parent c84109f964
commit 411b73a75e
6 changed files with 144 additions and 17 deletions

View File

@@ -32,8 +32,6 @@ namespace OpenRA
SpriteRenderer spriteRenderer;
Sprite buildOk, buildBlocked, unitDebug;
public static bool ShowUnitDebug = false;
public UiOverlay(SpriteRenderer spriteRenderer)
{
this.spriteRenderer = spriteRenderer;
@@ -56,7 +54,7 @@ namespace OpenRA
public void Draw( World world )
{
if (ShowUnitDebug)
if (Game.Settings.UnitDebug)
for (var j = 0; j < world.Map.MapSize; j++)
for (var i = 0; i < world.Map.MapSize; i++)
if (world.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(new int2(i, j)).Any())