Added valid TerrainTypes to the Minelayer trait

Also added a configurable deploy cursor and fixed Minelayer target cell validation checks, which should make for a much better experiencing when dragging over an area with blocking terrain, shroud, fog, etc.
This commit is contained in:
Pavel Penev
2020-03-24 16:55:40 +02:00
committed by abcdefg30
parent 538623c835
commit 4135045ca4
2 changed files with 44 additions and 8 deletions

View File

@@ -501,6 +501,7 @@ MNLY:
Minelayer:
Mine: MINV
TileUnknownName: build-valid
TerrainTypes: Clear, Road, Beach, Ore, Gems, Rough, Bridge
MineImmune:
AmmoPool:
Ammo: 5