Added valid TerrainTypes to the Minelayer trait
Also added a configurable deploy cursor and fixed Minelayer target cell validation checks, which should make for a much better experiencing when dragging over an area with blocking terrain, shroud, fog, etc.
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@@ -501,6 +501,7 @@ MNLY:
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Minelayer:
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Mine: MINV
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TileUnknownName: build-valid
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TerrainTypes: Clear, Road, Beach, Ore, Gems, Rough, Bridge
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MineImmune:
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AmmoPool:
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Ammo: 5
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