rename WDist.Range to WDist.Length

This commit is contained in:
Matthias Mailänder
2015-07-06 18:58:21 +02:00
parent 7447e0bf93
commit 413baf9d8b
35 changed files with 85 additions and 85 deletions

View File

@@ -38,11 +38,11 @@ namespace OpenRA.Mods.Common.Activities
public static bool AdjustAltitude(Actor self, Helicopter helicopter, WDist targetAltitude)
{
var altitude = helicopter.CenterPosition.Z;
if (altitude == targetAltitude.Range)
if (altitude == targetAltitude.Length)
return false;
var delta = helicopter.Info.AltitudeVelocity.Range;
var dz = (targetAltitude.Range - altitude).Clamp(-delta, delta);
var delta = helicopter.Info.AltitudeVelocity.Length;
var dz = (targetAltitude.Length - altitude).Clamp(-delta, delta);
helicopter.SetPosition(self, helicopter.CenterPosition + new WVec(0, 0, dz));
return true;
@@ -65,20 +65,20 @@ namespace OpenRA.Mods.Common.Activities
var move = helicopter.FlyStep(desiredFacing);
// Inside the minimum range, so reverse
if (minRange.Range > 0 && target.IsInRange(helicopter.CenterPosition, minRange))
if (minRange.Length > 0 && target.IsInRange(helicopter.CenterPosition, minRange))
{
helicopter.SetPosition(self, helicopter.CenterPosition - move);
return this;
}
// Inside the maximum range, so we're done
if (maxRange.Range > 0 && target.IsInRange(helicopter.CenterPosition, maxRange))
if (maxRange.Length > 0 && target.IsInRange(helicopter.CenterPosition, maxRange))
return NextActivity;
// The next move would overshoot, so just set the final position
if (dist.HorizontalLengthSquared < move.HorizontalLengthSquared)
{
helicopter.SetPosition(self, pos + new WVec(0, 0, helicopter.Info.CruiseAltitude.Range - pos.Z));
helicopter.SetPosition(self, pos + new WVec(0, 0, helicopter.Info.CruiseAltitude.Length - pos.Z));
return NextActivity;
}