rename WDist.Range to WDist.Length

This commit is contained in:
Matthias Mailänder
2015-07-06 18:58:21 +02:00
parent 7447e0bf93
commit 413baf9d8b
35 changed files with 85 additions and 85 deletions

View File

@@ -96,7 +96,7 @@ namespace OpenRA.Mods.Common.Traits
// Repulsion only applies when we're flying!
var altitude = CenterPosition.Z;
if (altitude != info.CruiseAltitude.Range)
if (altitude != info.CruiseAltitude.Length)
return WVec.Zero;
return self.World.FindActorsInCircle(self.CenterPosition, info.IdealSeparation)

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@@ -75,7 +75,7 @@ namespace OpenRA.Mods.Common.Traits
if (!target.IsInRange(self.CenterPosition, a.Weapon.Range))
continue;
var t = Target.FromPos(cp - new WVec(0, a.Weapon.Range.Range / 2, cp.Z).Rotate(WRot.FromFacing(f)));
var t = Target.FromPos(cp - new WVec(0, a.Weapon.Range.Length / 2, cp.Z).Rotate(WRot.FromFacing(f)));
inAttackRange = true;
a.CheckFire(self, facing.Value, t);
}

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@@ -117,7 +117,7 @@ namespace OpenRA.Mods.Common.Traits
if (FireDelay > 0)
--FireDelay;
Recoil = new WDist(Math.Max(0, Recoil.Range - Info.RecoilRecovery.Range));
Recoil = new WDist(Math.Max(0, Recoil.Length - Info.RecoilRecovery.Length));
for (var i = 0; i < delayedActions.Count; i++)
{

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@@ -85,7 +85,7 @@ namespace OpenRA.Mods.Common.Traits
|| (target.Type == TargetType.FrozenActor && target.FrozenActor.Info.Traits.Contains<IMove>());
// Try and sit at least one cell closer than the max range to give some leeway if the target starts moving.
var maxRange = targetIsMobile ? new WDist(Math.Max(weapon.Weapon.MinRange.Range, weapon.Weapon.Range.Range - 1024))
var maxRange = targetIsMobile ? new WDist(Math.Max(weapon.Weapon.MinRange.Length, weapon.Weapon.Range.Length - 1024))
: weapon.Weapon.Range;
attack.Target = target;

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@@ -125,7 +125,7 @@ namespace OpenRA.Mods.Common.Traits
return self.World.ActorsWithTrait<DetectCloaked>().Any(a => !a.Trait.IsTraitDisabled && a.Actor.Owner.IsAlliedWith(viewer)
&& Info.CloakTypes.Intersect(a.Trait.Info.CloakTypes).Any()
&& (self.CenterPosition - a.Actor.CenterPosition).Length <= WDist.FromCells(a.Trait.Info.Range).Range);
&& (self.CenterPosition - a.Actor.CenterPosition).Length <= WDist.FromCells(a.Trait.Info.Range).Length);
}
public Color RadarColorOverride(Actor self)

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@@ -61,12 +61,12 @@ namespace OpenRA.Mods.Common.Traits
if (randomize)
attackFacing = Util.QuantizeFacing(self.World.SharedRandom.Next(256), info.QuantizedFacings) * (256 / info.QuantizedFacings);
var altitude = self.World.Map.Rules.Actors[info.UnitType].Traits.Get<PlaneInfo>().CruiseAltitude.Range;
var altitude = self.World.Map.Rules.Actors[info.UnitType].Traits.Get<PlaneInfo>().CruiseAltitude.Length;
var attackRotation = WRot.FromFacing(attackFacing);
var delta = new WVec(0, -1024, 0).Rotate(attackRotation);
target = target + new WVec(0, 0, altitude);
var startEdge = target - (self.World.Map.DistanceToEdge(target, -delta) + info.Cordon).Range * delta / 1024;
var finishEdge = target + (self.World.Map.DistanceToEdge(target, delta) + info.Cordon).Range * delta / 1024;
var startEdge = target - (self.World.Map.DistanceToEdge(target, -delta) + info.Cordon).Length * delta / 1024;
var finishEdge = target + (self.World.Map.DistanceToEdge(target, delta) + info.Cordon).Length * delta / 1024;
Actor camera = null;
Beacon beacon = null;
@@ -172,7 +172,7 @@ namespace OpenRA.Mods.Common.Traits
Info.BeaconPalettePrefix,
Info.BeaconPoster,
Info.BeaconPosterPalette,
() => 1 - ((distanceTestActor.CenterPosition - target).HorizontalLength - info.BeaconDistanceOffset.Range) * 1f / distance);
() => 1 - ((distanceTestActor.CenterPosition - target).HorizontalLength - info.BeaconDistanceOffset.Length) * 1f / distance);
w.Add(beacon);
}

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@@ -66,7 +66,7 @@ namespace OpenRA.Mods.Common.Traits
// Calculate final position
var throwRotation = WRot.FromFacing(Game.CosmeticRandom.Next(1024));
var throwDistance = Game.CosmeticRandom.Next(info.MinThrowRange.Range, info.MaxThrowRange.Range);
var throwDistance = Game.CosmeticRandom.Next(info.MinThrowRange.Length, info.MaxThrowRange.Length);
initialPos = pos = info.Offset.Rotate(body.QuantizeOrientation(self, WRot.FromFacing(bodyFacing)));
finalPos = initialPos + new WVec(throwDistance, 0, 0).Rotate(throwRotation);
@@ -74,7 +74,7 @@ namespace OpenRA.Mods.Common.Traits
length = (finalPos - initialPos).Length / info.Velocity;
// Facing rotation
rotation = WDist.FromPDF(Game.CosmeticRandom, 2).Range * info.ROT / 1024;
rotation = WDist.FromPDF(Game.CosmeticRandom, 2).Length * info.ROT / 1024;
var anim = new Animation(init.World, rs.GetImage(self), () => (int)facing);
anim.PlayRepeating(info.Anim);

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@@ -106,10 +106,10 @@ namespace OpenRA.Mods.Common.Traits
var dropFacing = Util.QuantizeFacing(self.World.SharedRandom.Next(256), info.QuantizedFacings) * (256 / info.QuantizedFacings);
var delta = new WVec(0, -1024, 0).Rotate(WRot.FromFacing(dropFacing));
var altitude = self.World.Map.Rules.Actors[info.DeliveryAircraft].Traits.Get<PlaneInfo>().CruiseAltitude.Range;
var altitude = self.World.Map.Rules.Actors[info.DeliveryAircraft].Traits.Get<PlaneInfo>().CruiseAltitude.Length;
var target = self.World.Map.CenterOfCell(p) + new WVec(0, 0, altitude);
var startEdge = target - (self.World.Map.DistanceToEdge(target, -delta) + info.Cordon).Range * delta / 1024;
var finishEdge = target + (self.World.Map.DistanceToEdge(target, delta) + info.Cordon).Range * delta / 1024;
var startEdge = target - (self.World.Map.DistanceToEdge(target, -delta) + info.Cordon).Length * delta / 1024;
var finishEdge = target + (self.World.Map.DistanceToEdge(target, delta) + info.Cordon).Length * delta / 1024;
var plane = w.CreateActor(info.DeliveryAircraft, new TypeDictionary
{

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@@ -91,7 +91,7 @@ namespace OpenRA.Mods.Common.Traits
// Select only the tiles that are within range from the requested SubCell
// This assumes that the SubCell does not change during the path traversal
var tilesInRange = world.Map.FindTilesInCircle(targetCell, range.Range / 1024 + 1)
var tilesInRange = world.Map.FindTilesInCircle(targetCell, range.Length / 1024 + 1)
.Where(t => (world.Map.CenterOfCell(t) - target).LengthSquared <= range.RangeSquared
&& mi.CanEnterCell(self.World as World, self as Actor, t));