rename WDist.Range to WDist.Length
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@@ -106,10 +106,10 @@ namespace OpenRA.Mods.Common.Traits
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var dropFacing = Util.QuantizeFacing(self.World.SharedRandom.Next(256), info.QuantizedFacings) * (256 / info.QuantizedFacings);
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var delta = new WVec(0, -1024, 0).Rotate(WRot.FromFacing(dropFacing));
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var altitude = self.World.Map.Rules.Actors[info.DeliveryAircraft].Traits.Get<PlaneInfo>().CruiseAltitude.Range;
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var altitude = self.World.Map.Rules.Actors[info.DeliveryAircraft].Traits.Get<PlaneInfo>().CruiseAltitude.Length;
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var target = self.World.Map.CenterOfCell(p) + new WVec(0, 0, altitude);
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var startEdge = target - (self.World.Map.DistanceToEdge(target, -delta) + info.Cordon).Range * delta / 1024;
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var finishEdge = target + (self.World.Map.DistanceToEdge(target, delta) + info.Cordon).Range * delta / 1024;
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var startEdge = target - (self.World.Map.DistanceToEdge(target, -delta) + info.Cordon).Length * delta / 1024;
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var finishEdge = target + (self.World.Map.DistanceToEdge(target, delta) + info.Cordon).Length * delta / 1024;
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var plane = w.CreateActor(info.DeliveryAircraft, new TypeDictionary
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{
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@@ -91,7 +91,7 @@ namespace OpenRA.Mods.Common.Traits
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// Select only the tiles that are within range from the requested SubCell
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// This assumes that the SubCell does not change during the path traversal
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var tilesInRange = world.Map.FindTilesInCircle(targetCell, range.Range / 1024 + 1)
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var tilesInRange = world.Map.FindTilesInCircle(targetCell, range.Length / 1024 + 1)
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.Where(t => (world.Map.CenterOfCell(t) - target).LengthSquared <= range.RangeSquared
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&& mi.CanEnterCell(self.World as World, self as Actor, t));
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