rename WDist.Range to WDist.Length

This commit is contained in:
Matthias Mailänder
2015-07-06 18:58:21 +02:00
parent 7447e0bf93
commit 413baf9d8b
35 changed files with 85 additions and 85 deletions

View File

@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Warheads
var world = firedBy.World;
var range = Spread[0];
var hitActors = world.FindActorsInCircle(pos, range);
if (Spread.Length > 1 && Spread[1].Range > 0)
if (Spread.Length > 1 && Spread[1].Length > 0)
hitActors = hitActors.Except(world.FindActorsInCircle(pos, Spread[1]));
foreach (var victim in hitActors)

View File

@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common.Warheads
var healthInfo = victim.Info.Traits.GetOrDefault<HealthInfo>();
if (healthInfo != null)
{
var distance = Math.Max(0, (victim.CenterPosition - pos).Length - healthInfo.Radius.Range);
var distance = Math.Max(0, (victim.CenterPosition - pos).Length - healthInfo.Radius.Length);
localModifiers = localModifiers.Append(GetDamageFalloff(distance));
}
@@ -67,10 +67,10 @@ namespace OpenRA.Mods.Common.Warheads
int GetDamageFalloff(int distance)
{
var inner = Range[0].Range;
var inner = Range[0].Length;
for (var i = 1; i < Range.Length; i++)
{
var outer = Range[i].Range;
var outer = Range[i].Length;
if (outer > distance)
return int2.Lerp(Falloff[i - 1], Falloff[i], distance - inner, outer - inner);