rename WDist.Range to WDist.Length
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@@ -42,7 +42,7 @@ namespace OpenRA.Mods.RA.Activities
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from = self.CenterPosition;
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to = self.World.Map.CenterOfSubCell(targetMobile.FromCell, targetMobile.FromSubCell);
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length = Math.Max((to - from).Length / speed.Range, 1);
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length = Math.Max((to - from).Length / speed.Length, 1);
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// HACK: why isn't this using the interface?
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self.Trait<WithInfantryBody>().Attacking(self, Target.FromActor(target));
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@@ -107,8 +107,8 @@ namespace OpenRA.Mods.RA.Graphics
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var renderables = new List<IFinalizedRenderable>();
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if (Game.CosmeticRandom.Next(2) != 0)
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{
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var p1 = from + (1 / 3f) * dist + WDist.FromPDF(Game.CosmeticRandom, 2).Range * dist.Length / 4096 * norm;
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var p2 = from + (2 / 3f) * dist + WDist.FromPDF(Game.CosmeticRandom, 2).Range * dist.Length / 4096 * norm;
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var p1 = from + (1 / 3f) * dist + WDist.FromPDF(Game.CosmeticRandom, 2).Length * dist.Length / 4096 * norm;
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var p2 = from + (2 / 3f) * dist + WDist.FromPDF(Game.CosmeticRandom, 2).Length * dist.Length / 4096 * norm;
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renderables.AddRange(DrawZap(wr, from, p1, s, out p1, pal));
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renderables.AddRange(DrawZap(wr, p1, p2, s, out p2, pal));
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@@ -116,7 +116,7 @@ namespace OpenRA.Mods.RA.Graphics
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}
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else
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{
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var p1 = from + (1 / 2f) * dist + WDist.FromPDF(Game.CosmeticRandom, 2).Range * dist.Length / 4096 * norm;
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var p1 = from + (1 / 2f) * dist + WDist.FromPDF(Game.CosmeticRandom, 2).Length * dist.Length / 4096 * norm;
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renderables.AddRange(DrawZap(wr, from, p1, s, out p1, pal));
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renderables.AddRange(DrawZap(wr, p1, to, s, out z, pal));
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@@ -72,12 +72,12 @@ namespace OpenRA.Mods.RA.Traits
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if (randomize)
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dropFacing = Util.QuantizeFacing(self.World.SharedRandom.Next(256), info.QuantizedFacings) * (256 / info.QuantizedFacings);
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var altitude = self.World.Map.Rules.Actors[info.UnitType].Traits.Get<PlaneInfo>().CruiseAltitude.Range;
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var altitude = self.World.Map.Rules.Actors[info.UnitType].Traits.Get<PlaneInfo>().CruiseAltitude.Length;
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var dropRotation = WRot.FromFacing(dropFacing);
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var delta = new WVec(0, -1024, 0).Rotate(dropRotation);
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target = target + new WVec(0, 0, altitude);
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var startEdge = target - (self.World.Map.DistanceToEdge(target, -delta) + info.Cordon).Range * delta / 1024;
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var finishEdge = target + (self.World.Map.DistanceToEdge(target, delta) + info.Cordon).Range * delta / 1024;
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var startEdge = target - (self.World.Map.DistanceToEdge(target, -delta) + info.Cordon).Length * delta / 1024;
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var finishEdge = target + (self.World.Map.DistanceToEdge(target, delta) + info.Cordon).Length * delta / 1024;
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Actor camera = null;
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Beacon beacon = null;
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@@ -201,7 +201,7 @@ namespace OpenRA.Mods.RA.Traits
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Info.BeaconPalettePrefix,
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Info.BeaconPoster,
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Info.BeaconPosterPalette,
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() => 1 - ((distanceTestActor.CenterPosition - target).HorizontalLength - info.BeaconDistanceOffset.Range) * 1f / distance);
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() => 1 - ((distanceTestActor.CenterPosition - target).HorizontalLength - info.BeaconDistanceOffset.Length) * 1f / distance);
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w.Add(beacon);
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}
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