move CncColorPickerLogic into its own file
This commit is contained in:
@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -104,6 +104,7 @@
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<Compile Include="Widgets\CncWorldInteractionControllerWidget.cs" />
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<Compile Include="Widgets\Logic\SupportPowerTooltipLogic.cs" />
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<Compile Include="Widgets\ToggleButtonWidget.cs" />
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<Compile Include="Widgets\Logic\CncColorPickerLogic.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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77
OpenRA.Mods.Cnc/Widgets/Logic/CncColorPickerLogic.cs
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77
OpenRA.Mods.Cnc/Widgets/Logic/CncColorPickerLogic.cs
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@@ -0,0 +1,77 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Network;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Cnc.Widgets.Logic
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{
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public class CncColorPickerLogic
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{
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ColorRamp ramp;
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[ObjectCreator.UseCtor]
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public CncColorPickerLogic([ObjectCreator.Param] Widget widget,
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[ObjectCreator.Param] ColorRamp initialRamp,
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[ObjectCreator.Param] Action<ColorRamp> onChange,
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[ObjectCreator.Param] Action<ColorRamp> onSelect,
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[ObjectCreator.Param] WorldRenderer worldRenderer)
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{
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var panel = widget.GetWidget("COLOR_CHOOSER");
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ramp = initialRamp;
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var hueSlider = panel.GetWidget<SliderWidget>("HUE_SLIDER");
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var satSlider = panel.GetWidget<SliderWidget>("SAT_SLIDER");
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var lumSlider = panel.GetWidget<SliderWidget>("LUM_SLIDER");
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Action sliderChanged = () =>
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{
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ramp = new ColorRamp((byte)(255*hueSlider.GetOffset()),
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(byte)(255*satSlider.GetOffset()),
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(byte)(255*lumSlider.GetOffset()),
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10);
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onChange(ramp);
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};
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hueSlider.OnChange += _ => sliderChanged();
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satSlider.OnChange += _ => sliderChanged();
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lumSlider.OnChange += _ => sliderChanged();
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Action updateSliders = () =>
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{
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hueSlider.SetOffset(ramp.H / 255f);
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satSlider.SetOffset(ramp.S / 255f);
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lumSlider.SetOffset(ramp.L / 255f);
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};
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panel.GetWidget<ButtonWidget>("SAVE_BUTTON").OnClick = () => onSelect(ramp);
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panel.GetWidget<ButtonWidget>("RANDOM_BUTTON").OnClick = () =>
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{
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var hue = (byte)Game.CosmeticRandom.Next(255);
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var sat = (byte)Game.CosmeticRandom.Next(255);
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var lum = (byte)Game.CosmeticRandom.Next(51,255);
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ramp = new ColorRamp(hue, sat, lum, 10);
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updateSliders();
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sliderChanged();
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};
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// Set the initial state
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updateSliders();
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onChange(ramp);
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}
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}
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}
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@@ -637,58 +637,4 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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orderManager.IssueOrder(Order.Command("ready"));
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}
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}
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public class CncColorPickerLogic
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{
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ColorRamp ramp;
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[ObjectCreator.UseCtor]
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public CncColorPickerLogic([ObjectCreator.Param] Widget widget,
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[ObjectCreator.Param] ColorRamp initialRamp,
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[ObjectCreator.Param] Action<ColorRamp> onChange,
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[ObjectCreator.Param] Action<ColorRamp> onSelect,
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[ObjectCreator.Param] WorldRenderer worldRenderer)
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{
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var panel = widget.GetWidget("COLOR_CHOOSER");
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ramp = initialRamp;
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var hueSlider = panel.GetWidget<SliderWidget>("HUE_SLIDER");
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var satSlider = panel.GetWidget<SliderWidget>("SAT_SLIDER");
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var lumSlider = panel.GetWidget<SliderWidget>("LUM_SLIDER");
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Action sliderChanged = () =>
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{
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ramp = new ColorRamp((byte)(255*hueSlider.GetOffset()),
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(byte)(255*satSlider.GetOffset()),
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(byte)(255*lumSlider.GetOffset()),
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10);
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onChange(ramp);
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};
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hueSlider.OnChange += _ => sliderChanged();
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satSlider.OnChange += _ => sliderChanged();
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lumSlider.OnChange += _ => sliderChanged();
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Action updateSliders = () =>
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{
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hueSlider.SetOffset(ramp.H / 255f);
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satSlider.SetOffset(ramp.S / 255f);
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lumSlider.SetOffset(ramp.L / 255f);
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};
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panel.GetWidget<ButtonWidget>("SAVE_BUTTON").OnClick = () => onSelect(ramp);
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panel.GetWidget<ButtonWidget>("RANDOM_BUTTON").OnClick = () =>
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{
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var hue = (byte)Game.CosmeticRandom.Next(255);
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var sat = (byte)Game.CosmeticRandom.Next(255);
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var lum = (byte)Game.CosmeticRandom.Next(51,255);
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ramp = new ColorRamp(hue, sat, lum, 10);
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updateSliders();
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sliderChanged();
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};
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// Set the initial state
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updateSliders();
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onChange(ramp);
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}
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}
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}
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