Split AudReader from AudLoader and move it to FileFormats
We already separated loading from file format reading for sprites and videos.
This commit is contained in:
@@ -728,6 +728,7 @@
|
||||
<Compile Include="Traits\World\EditorSelectionLayer.cs" />
|
||||
<Compile Include="Graphics\DetectionCircleRenderable.cs" />
|
||||
<Compile Include="Traits\Render\WithIdleAnimation.cs" />
|
||||
<Compile Include="FileFormats\AudReader.cs" />
|
||||
<Compile Include="FileFormats\VqaReader.cs" />
|
||||
<Compile Include="FileFormats\LCWCompression.cs" />
|
||||
<Compile Include="FileFormats\XORDeltaCompression.cs" />
|
||||
|
||||
Reference in New Issue
Block a user