AOE Iron Curtain

This commit is contained in:
Paul Chote
2010-11-23 16:31:57 +13:00
parent 604aae5980
commit 41665f7e95
2 changed files with 65 additions and 21 deletions

View File

@@ -27,7 +27,7 @@ namespace OpenRA
unitDebug = SynthesizeTile(0x04);
}
static Sprite SynthesizeTile(byte paletteIndex)
public static Sprite SynthesizeTile(byte paletteIndex)
{
byte[] data = new byte[Game.CellSize * Game.CellSize];

View File

@@ -1,4 +1,4 @@
#region Copyright & License Information
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
@@ -9,16 +9,21 @@
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Effects;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
using TUtil = OpenRA.Traits.Util;
namespace OpenRA.Mods.RA
{
class IronCurtainPowerInfo : SupportPowerInfo
{
public readonly float Duration = 0f;
public readonly int Range = 2; // Range in cells
public override object Create(ActorInitializer init) { return new IronCurtainPower(init.self, this); }
}
@@ -30,7 +35,7 @@ namespace OpenRA.Mods.RA
protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, "ironrdy1.aud"); }
protected override void OnActivate()
{
Self.World.OrderGenerator = new SelectTarget();
Self.World.OrderGenerator = new SelectTarget(this);
Sound.Play("slcttgt1.aud");
}
@@ -41,23 +46,51 @@ namespace OpenRA.Mods.RA
if (order.OrderString == "IronCurtain")
{
var curtain = self.World.Queries.WithTrait<IronCurtain>()
.Where(a => a.Actor.Owner != null)
.Where(a => a.Actor.Owner == self.Owner)
.FirstOrDefault().Actor;
if (curtain != null)
curtain.Trait<RenderBuilding>().PlayCustomAnim(curtain, "active");
Sound.Play("ironcur9.aud", order.TargetActor.CenterLocation);
Sound.Play("ironcur9.aud", Game.CellSize * order.TargetLocation);
order.TargetActor.Trait<IronCurtainable>().Activate(order.TargetActor,
(int)((Info as IronCurtainPowerInfo).Duration * 25 * 60));
var targets = UnitsInRange(order.TargetLocation);
foreach (var target in targets)
{
if (target.HasTrait<IronCurtainable>())
target.Trait<IronCurtainable>().Activate(target, (int)((Info as IronCurtainPowerInfo).Duration * 25 * 60));
}
FinishActivate();
}
}
public IEnumerable<Actor> UnitsInRange(int2 xy)
{
int range = (Info as IronCurtainPowerInfo).Range;
var uim = Self.World.WorldActor.Trait<UnitInfluence>();
var tiles = Self.World.FindTilesInCircle(xy, range);
var units = new List<Actor>();
foreach (var t in tiles)
units.AddRange(uim.GetUnitsAt(t));
return units.Distinct().Where(a => a.HasTrait<IronCurtainable>());
}
class SelectTarget : IOrderGenerator
{
public SelectTarget() { }
IronCurtainPower power;
int range;
Sprite tile;
public SelectTarget(IronCurtainPower power)
{
this.power = power;
this.range = (power.Info as IronCurtainPowerInfo).Range;
tile = UiOverlay.SynthesizeTile(0x0f);
}
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{
@@ -71,13 +104,13 @@ namespace OpenRA.Mods.RA
{
if (mi.Button == MouseButton.Left)
{
var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.Owner != null
&& a.HasTrait<IronCurtainable>()
&& a.HasTrait<Selectable>()).FirstOrDefault();
var targetUnits = power.UnitsInRange(xy);
if (underCursor != null)
yield return new Order("IronCurtain", underCursor.Owner.PlayerActor, false) { TargetActor = underCursor };
if( targetUnits.Any() )
{
world.CancelInputMode();
yield return new Order("IronCurtain", world.LocalPlayer.PlayerActor, false) { TargetLocation = xy };
}
}
}
@@ -91,14 +124,25 @@ namespace OpenRA.Mods.RA
world.CancelInputMode();
}
public void RenderAfterWorld(WorldRenderer wr, World world) { }
public void RenderBeforeWorld(WorldRenderer wr, World world) { }
public void RenderAfterWorld(WorldRenderer wr, World world)
{
var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos).ToInt2();
var targetUnits = power.UnitsInRange(xy);
foreach (var r in targetUnits.SelectMany(a => a.Render()))
r.Sprite.DrawAt(wr,r.Pos,"highlight");
}
public void RenderBeforeWorld(WorldRenderer wr, World world)
{
var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos).ToInt2();
var tiles = world.FindTilesInCircle(xy, range);
foreach (var t in tiles)
tile.DrawAt( wr, Game.CellSize * t, "terrain" );
}
public string GetCursor(World world, int2 xy, MouseInput mi)
{
mi.Button = MouseButton.Left;
return OrderInner(world, xy, mi).Any()
? "ability" : "move-blocked";
return power.UnitsInRange(xy).Any() ? "ability" : "move-blocked";
}
}
}