Move OnAnyDamaged function to campaign-global.lua

This commit is contained in:
Smittytron
2021-03-27 09:51:51 -05:00
committed by abcdefg30
parent dd366f8cf9
commit 418fca3d9e
5 changed files with 6 additions and 24 deletions

View File

@@ -37,3 +37,9 @@ ChooseRandomTarget = function(unit, enemyPlayer)
end
return target
end
OnAnyDamaged = function(actors, func)
Utils.Do(actors, function(actor)
Trigger.OnDamaged(actor, func)
end)
end