Move OnAnyDamaged function to campaign-global.lua
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@@ -37,3 +37,9 @@ ChooseRandomTarget = function(unit, enemyPlayer)
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end
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return target
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end
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OnAnyDamaged = function(actors, func)
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Utils.Do(actors, function(actor)
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Trigger.OnDamaged(actor, func)
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end)
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end
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