Move OnAnyDamaged function to campaign-global.lua
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@@ -166,9 +166,3 @@ WorldLoaded = function()
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Trigger.AfterDelay(DateTime.Minutes(12), function() BoatAttack(Gunboat5) end)
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Trigger.AfterDelay(DateTime.Minutes(14), function() BoatAttack(Gunboat6) end)
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end
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OnAnyDamaged = function(actors, func)
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Utils.Do(actors, function(actor)
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Trigger.OnDamaged(actor, func)
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end)
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end
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