Move OnAnyDamaged function to campaign-global.lua
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@@ -37,3 +37,9 @@ ChooseRandomTarget = function(unit, enemyPlayer)
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end
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return target
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end
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OnAnyDamaged = function(actors, func)
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Utils.Do(actors, function(actor)
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Trigger.OnDamaged(actor, func)
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end)
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end
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@@ -526,9 +526,3 @@ WorldLoaded = function()
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Trigger.OnDamaged(Church, ChurchAttack)
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OnAnyDamaged(SovBase, SovBaseAttack)
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end
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OnAnyDamaged = function(actors, func)
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Utils.Do(actors, function(actor)
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Trigger.OnDamaged(actor, func)
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end)
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end
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@@ -339,9 +339,3 @@ WorldLoaded = function()
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MissionStart()
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MissionTriggers()
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end
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OnAnyDamaged = function(actors, func)
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Utils.Do(actors, function(actor)
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Trigger.OnDamaged(actor, func)
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end)
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end
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@@ -167,9 +167,3 @@ WorldLoaded = function()
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Trigger.AfterDelay(DateTime.Minutes(14), function() BoatAttack(Boat6) end)
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Trigger.AfterDelay(DateTime.Minutes(15), function() BoatAttack(Boat7) end)
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end
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OnAnyDamaged = function(actors, func)
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Utils.Do(actors, function(actor)
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Trigger.OnDamaged(actor, func)
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end)
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end
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@@ -166,9 +166,3 @@ WorldLoaded = function()
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Trigger.AfterDelay(DateTime.Minutes(12), function() BoatAttack(Gunboat5) end)
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Trigger.AfterDelay(DateTime.Minutes(14), function() BoatAttack(Gunboat6) end)
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end
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OnAnyDamaged = function(actors, func)
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Utils.Do(actors, function(actor)
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Trigger.OnDamaged(actor, func)
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end)
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end
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