Reset Locomotor cache on world loaded

This commit is contained in:
teinarss
2019-08-05 19:58:05 +02:00
committed by reaperrr
parent ab9834fdcd
commit 4193247169
2 changed files with 3 additions and 1 deletions

View File

@@ -380,7 +380,6 @@ namespace OpenRA.Mods.Common.Traits
blockingCache = new CellLayer<CellCache>(map);
cellsCost = new CellLayer<short>(map);
terrainInfos = Info.TilesetTerrainInfo[map.Rules.TileSet];
foreach (var cell in map.AllCells)