Reset Locomotor cache on world loaded
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@@ -380,7 +380,6 @@ namespace OpenRA.Mods.Common.Traits
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blockingCache = new CellLayer<CellCache>(map);
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cellsCost = new CellLayer<short>(map);
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terrainInfos = Info.TilesetTerrainInfo[map.Rules.TileSet];
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foreach (var cell in map.AllCells)
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