From 41a6e94e870b291b8909c45524db4eb4abb00106 Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Sat, 19 Mar 2011 19:48:16 +1300 Subject: [PATCH] fix visual glitchyness on creating actors that will be selected in their first tick --- OpenRA.Game/Traits/Health.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/OpenRA.Game/Traits/Health.cs b/OpenRA.Game/Traits/Health.cs index 89c1add7b3..20b60ed428 100755 --- a/OpenRA.Game/Traits/Health.cs +++ b/OpenRA.Game/Traits/Health.cs @@ -35,8 +35,10 @@ namespace OpenRA.Traits public Health(ActorInitializer init, HealthInfo info) { Info = info; - MaxHP = info.HP; - hp = init.Contains() ? (int)(init.Get()*MaxHP) : MaxHP; + MaxHP = info.HP; + + hp = init.Contains() ? (int)(init.Get() * MaxHP) : MaxHP; + DisplayHp = hp; } public int HP { get { return hp; } }