Fix traits implementing INotifyKilled
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@@ -12,6 +12,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Warheads;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -72,16 +73,17 @@ namespace OpenRA.Mods.Common.Traits
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{
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// Killed by some non-standard means. This includes being crushed
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// by a vehicle (Actors with Crushable trait will spawn CrushedSequence instead).
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if (e.Warhead == null)
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if (e.Warhead == null || !(e.Warhead is DamageWarhead))
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return;
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var sequence = Info.DeathSequence;
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if (Info.UseDeathTypeSuffix)
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{
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var damageType = e.Warhead.DamageTypes.Intersect(Info.DeathTypes.Keys).FirstOrDefault();
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var warhead = e.Warhead as DamageWarhead;
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var damageType = warhead.DamageTypes.Intersect(Info.DeathTypes.Keys).FirstOrDefault();
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if (damageType == null)
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throw new Exception("Actor type `{0}` does not define a death animation for weapon with damage types `{1}`!"
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.F(self.Info.Name, string.Join(", ", e.Warhead.DamageTypes)));
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.F(self.Info.Name, string.Join(", ", warhead.DamageTypes)));
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sequence += Info.DeathTypes[damageType];
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}
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