Fix traits implementing INotifyKilled
This commit is contained in:
@@ -9,6 +9,7 @@
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#endregion
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#endregion
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using System.Linq;
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using System.Linq;
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using OpenRA.Mods.Common.Warheads;
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using OpenRA.Primitives;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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using OpenRA.Traits;
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@@ -33,9 +34,12 @@ namespace OpenRA.Mods.Cnc.Traits
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public void Killed(Actor self, AttackInfo e)
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public void Killed(Actor self, AttackInfo e)
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{
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{
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if (!self.World.LobbyInfo.GlobalSettings.Creeps) return;
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if (!self.World.LobbyInfo.GlobalSettings.Creeps) return;
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if (e.Warhead == null || !e.Warhead.DamageTypes.Contains(info.DeathType)) return;
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if (self.World.SharedRandom.Next(100) > info.Probability) return;
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if (self.World.SharedRandom.Next(100) > info.Probability) return;
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var warhead = e.Warhead as DamageWarhead;
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if (warhead == null || !warhead.DamageTypes.Contains(info.DeathType))
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return;
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self.World.AddFrameEndTask(w =>
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self.World.AddFrameEndTask(w =>
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{
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{
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var td = new TypeDictionary
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var td = new TypeDictionary
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@@ -9,6 +9,7 @@
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#endregion
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#endregion
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using System.Linq;
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using System.Linq;
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using OpenRA.Mods.Common.Warheads;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits
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@@ -40,7 +41,8 @@ namespace OpenRA.Mods.Common.Traits
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if (self.World.SharedRandom.Next(100) > info.Chance)
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if (self.World.SharedRandom.Next(100) > info.Chance)
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return;
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return;
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if (info.DeathType != null && e.Warhead != null && !info.DeathType.Intersect(e.Warhead.DamageTypes).Any())
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var warhead = e.Warhead as DamageWarhead;
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if (info.DeathType != null && warhead != null && !info.DeathType.Intersect(warhead.DamageTypes).Any())
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return;
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return;
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var weaponName = ChooseWeaponForExplosion(self);
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var weaponName = ChooseWeaponForExplosion(self);
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@@ -12,6 +12,7 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Warheads;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits
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@@ -72,16 +73,17 @@ namespace OpenRA.Mods.Common.Traits
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{
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{
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// Killed by some non-standard means. This includes being crushed
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// Killed by some non-standard means. This includes being crushed
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// by a vehicle (Actors with Crushable trait will spawn CrushedSequence instead).
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// by a vehicle (Actors with Crushable trait will spawn CrushedSequence instead).
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if (e.Warhead == null)
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if (e.Warhead == null || !(e.Warhead is DamageWarhead))
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return;
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return;
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var sequence = Info.DeathSequence;
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var sequence = Info.DeathSequence;
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if (Info.UseDeathTypeSuffix)
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if (Info.UseDeathTypeSuffix)
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{
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{
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var damageType = e.Warhead.DamageTypes.Intersect(Info.DeathTypes.Keys).FirstOrDefault();
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var warhead = e.Warhead as DamageWarhead;
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var damageType = warhead.DamageTypes.Intersect(Info.DeathTypes.Keys).FirstOrDefault();
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if (damageType == null)
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if (damageType == null)
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throw new Exception("Actor type `{0}` does not define a death animation for weapon with damage types `{1}`!"
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throw new Exception("Actor type `{0}` does not define a death animation for weapon with damage types `{1}`!"
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.F(self.Info.Name, string.Join(", ", e.Warhead.DamageTypes)));
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.F(self.Info.Name, string.Join(", ", warhead.DamageTypes)));
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sequence += Info.DeathTypes[damageType];
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sequence += Info.DeathTypes[damageType];
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}
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}
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@@ -9,6 +9,7 @@
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#endregion
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#endregion
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using System.Linq;
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using System.Linq;
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using OpenRA.Mods.Common.Warheads;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits
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@@ -37,11 +38,13 @@ namespace OpenRA.Mods.Common.Traits
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public void Killed(Actor self, AttackInfo e)
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public void Killed(Actor self, AttackInfo e)
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{
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{
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var warhead = e.Warhead as DamageWarhead;
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// Killed by some non-standard means
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// Killed by some non-standard means
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if (e.Warhead == null)
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if (warhead == null)
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return;
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return;
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if (info.DeathTypes.Intersect(e.Warhead.DamageTypes).Any())
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if (info.DeathTypes.Intersect(warhead.DamageTypes).Any())
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self.PlayVoiceLocal(info.Voice, info.VolumeMultiplier);
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self.PlayVoiceLocal(info.Voice, info.VolumeMultiplier);
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}
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}
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}
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}
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