From 41def5fef574bd0497e05fca08a8e9692daaf2af Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Thu, 23 Jun 2011 18:45:35 +1200 Subject: [PATCH] Split STNK weapon from MSAM, give it burst 2, and set correct barrel offsets. Doubles effective STNK damage. (Fixes #907) --- mods/cnc/rules/vehicles.yaml | 4 +++- mods/cnc/weapons.yaml | 31 +++++++++++++++++++++++++++++++ 2 files changed, 34 insertions(+), 1 deletion(-) diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index a4c5a70bb7..f850243615 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -467,7 +467,9 @@ STNK: CloakSound: appear1.aud UncloakSound: appear1.aud AttackFrontal: - PrimaryWeapon: 227mm + PrimaryWeapon: 227mm.stnk + PrimaryOffset: 0,-5,0,-3 + PrimaryLocalOffset:1,0,0,-1,0,0 RenderUnit: AutoTarget: TargetableUnit: diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index 72bcdd0626..3d9a8a4358 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -490,6 +490,37 @@ MissilePack: SmudgeType: Crater Damage: 75 +227mm.stnk: + ROF: 80 + Range: 8 + Report: ROCKET1 + Burst: 2 + BurstDelay: 0 + ValidTargets: Ground, Air + Projectile: Missile + Arm: 5 + High: yes + Shadow: yes + Proximity: yes + Inaccuracy: 5 + Image: DRAGON + ROT: 5 + Trail: smokey + Speed: 20 + RangeLimit: 55 + Warhead: + Spread: 3 + Versus: + None: 30% + Wood: 75% + Light: 75% + Heavy: 50% + InfDeath: 3 + Explosion: 4 + ImpactSound: xplos + SmudgeType: Crater + Damage: 75 + Ballistic: ROF: 65 Range: 6