Move ShroudPalette, ShroudRenderer and StartGameNotification to Common

Move World into Traits folder
This commit is contained in:
reaperrr
2014-11-09 16:04:23 +01:00
parent 3372914216
commit 41f3ee1080
15 changed files with 17 additions and 16 deletions

View File

@@ -0,0 +1,60 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
{
[Desc("Adds the hard-coded shroud palette to the game")]
class ShroudPaletteInfo : ITraitInfo
{
[Desc("Internal palette name")]
public readonly string Name = "shroud";
[Desc("Palette type")]
public readonly bool Fog = false;
public object Create(ActorInitializer init) { return new ShroudPalette(this); }
}
class ShroudPalette : ILoadsPalettes
{
readonly ShroudPaletteInfo info;
public ShroudPalette(ShroudPaletteInfo info) { this.info = info; }
public void LoadPalettes(WorldRenderer wr)
{
var c = info.Fog ? Fog : Shroud;
wr.AddPalette(info.Name, new ImmutablePalette(Enumerable.Range(0, Palette.Size).Select(i => (uint)c[i % 8].ToArgb())));
}
static Color[] Fog = new[] {
Color.Transparent, Color.Green,
Color.Blue, Color.Yellow,
Color.FromArgb(128,0,0,0),
Color.FromArgb(96,0,0,0),
Color.FromArgb(64,0,0,0),
Color.FromArgb(32,0,0,0)
};
static Color[] Shroud = new[] {
Color.Transparent, Color.Green,
Color.Blue, Color.Yellow,
Color.Black,
Color.FromArgb(160,0,0,0),
Color.FromArgb(128,0,0,0),
Color.FromArgb(64,0,0,0)
};
}
}