Move ShroudPalette, ShroudRenderer and StartGameNotification to Common
Move World into Traits folder
This commit is contained in:
60
OpenRA.Mods.Common/Traits/World/ShroudPalette.cs
Normal file
60
OpenRA.Mods.Common/Traits/World/ShroudPalette.cs
Normal file
@@ -0,0 +1,60 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common
|
||||
{
|
||||
[Desc("Adds the hard-coded shroud palette to the game")]
|
||||
class ShroudPaletteInfo : ITraitInfo
|
||||
{
|
||||
[Desc("Internal palette name")]
|
||||
public readonly string Name = "shroud";
|
||||
|
||||
[Desc("Palette type")]
|
||||
public readonly bool Fog = false;
|
||||
|
||||
public object Create(ActorInitializer init) { return new ShroudPalette(this); }
|
||||
}
|
||||
|
||||
class ShroudPalette : ILoadsPalettes
|
||||
{
|
||||
readonly ShroudPaletteInfo info;
|
||||
|
||||
public ShroudPalette(ShroudPaletteInfo info) { this.info = info; }
|
||||
|
||||
public void LoadPalettes(WorldRenderer wr)
|
||||
{
|
||||
var c = info.Fog ? Fog : Shroud;
|
||||
wr.AddPalette(info.Name, new ImmutablePalette(Enumerable.Range(0, Palette.Size).Select(i => (uint)c[i % 8].ToArgb())));
|
||||
}
|
||||
|
||||
static Color[] Fog = new[] {
|
||||
Color.Transparent, Color.Green,
|
||||
Color.Blue, Color.Yellow,
|
||||
Color.FromArgb(128,0,0,0),
|
||||
Color.FromArgb(96,0,0,0),
|
||||
Color.FromArgb(64,0,0,0),
|
||||
Color.FromArgb(32,0,0,0)
|
||||
};
|
||||
|
||||
static Color[] Shroud = new[] {
|
||||
Color.Transparent, Color.Green,
|
||||
Color.Blue, Color.Yellow,
|
||||
Color.Black,
|
||||
Color.FromArgb(160,0,0,0),
|
||||
Color.FromArgb(128,0,0,0),
|
||||
Color.FromArgb(64,0,0,0)
|
||||
};
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user