Move ShroudPalette, ShroudRenderer and StartGameNotification to Common
Move World into Traits folder
This commit is contained in:
@@ -115,6 +115,20 @@
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<Compile Include="Traits\Sound\AnnounceOnKill.cs" />
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<Compile Include="Traits\Sound\AnnounceOnKill.cs" />
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<Compile Include="Traits\Sound\DeathSounds.cs" />
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<Compile Include="Traits\Sound\DeathSounds.cs" />
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<Compile Include="Traits\Sound\SoundOnDamageTransition.cs" />
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<Compile Include="Traits\Sound\SoundOnDamageTransition.cs" />
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<Compile Include="Traits\Valued.cs" />
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<Compile Include="Traits\World\CreateMPPlayers.cs" />
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<Compile Include="Traits\World\MPStartLocations.cs" />
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<Compile Include="Traits\World\MPStartUnits.cs" />
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<Compile Include="Traits\World\PlayMusicOnMapLoad.cs" />
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<Compile Include="Traits\World\RadarPings.cs" />
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<Compile Include="Traits\World\ResourceClaim.cs" />
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<Compile Include="Traits\World\ResourceClaimLayer.cs" />
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<Compile Include="Traits\World\ShroudPalette.cs" />
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<Compile Include="Traits\World\ShroudRenderer.cs" />
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<Compile Include="Traits\World\SmudgeLayer.cs" />
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<Compile Include="Traits\World\SpawnMapActors.cs" />
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<Compile Include="Traits\World\StartGameNotification.cs" />
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<Compile Include="Traits\World\TerrainGeometryOverlay.cs" />
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<Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" />
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<Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" />
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<Compile Include="UtilityCommands\ConvertSpriteToPngCommand.cs" />
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<Compile Include="UtilityCommands\ConvertSpriteToPngCommand.cs" />
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<Compile Include="UtilityCommands\ExtractFilesCommand.cs" />
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<Compile Include="UtilityCommands\ExtractFilesCommand.cs" />
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@@ -151,19 +165,10 @@
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<Compile Include="Widgets\MenuButtonWidget.cs" />
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<Compile Include="Widgets\MenuButtonWidget.cs" />
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<Compile Include="Widgets\RadarWidget.cs" />
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<Compile Include="Widgets\RadarWidget.cs" />
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<Compile Include="Widgets\ResourceBarWidget.cs" />
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<Compile Include="Widgets\ResourceBarWidget.cs" />
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<Compile Include="World\CreateMPPlayers.cs" />
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<Compile Include="World\MPStartLocations.cs" />
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<Compile Include="World\MPStartUnits.cs" />
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<Compile Include="World\PaletteFromCurrentTileset.cs" />
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<Compile Include="World\PaletteFromCurrentTileset.cs" />
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<Compile Include="World\PaletteFromFile.cs" />
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<Compile Include="World\PaletteFromFile.cs" />
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<Compile Include="World\PaletteFromRGBA.cs" />
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<Compile Include="World\PaletteFromRGBA.cs" />
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<Compile Include="World\PlayerPaletteFromCurrentTileset.cs" />
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<Compile Include="World\PlayerPaletteFromCurrentTileset.cs" />
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<Compile Include="World\PlayMusicOnMapLoad.cs" />
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<Compile Include="World\RadarPings.cs" />
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<Compile Include="World\ResourceClaim.cs" />
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<Compile Include="World\ResourceClaimLayer.cs" />
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<Compile Include="World\SmudgeLayer.cs" />
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<Compile Include="World\SpawnMapActors.cs" />
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<Compile Include="SpriteLoaders\ShpTDLoader.cs" />
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<Compile Include="SpriteLoaders\ShpTDLoader.cs" />
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<Compile Include="SpriteLoaders\ShpTSLoader.cs" />
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<Compile Include="SpriteLoaders\ShpTSLoader.cs" />
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<Compile Include="SpriteLoaders\TmpRALoader.cs" />
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<Compile Include="SpriteLoaders\TmpRALoader.cs" />
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@@ -171,7 +176,6 @@
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<Compile Include="SpriteLoaders\ShpD2Loader.cs" />
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<Compile Include="SpriteLoaders\ShpD2Loader.cs" />
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<Compile Include="Widgets\Logic\SettingsLogic.cs" />
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<Compile Include="Widgets\Logic\SettingsLogic.cs" />
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<Compile Include="Widgets\TerrainTemplatePreviewWidget.cs" />
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<Compile Include="Widgets\TerrainTemplatePreviewWidget.cs" />
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<Compile Include="World\TerrainGeometryOverlay.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PropertyGroup>
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@@ -13,7 +13,7 @@ using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common
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{
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{
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[Desc("Adds the hard-coded shroud palette to the game")]
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[Desc("Adds the hard-coded shroud palette to the game")]
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class ShroudPaletteInfo : ITraitInfo
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class ShroudPaletteInfo : ITraitInfo
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@@ -12,7 +12,7 @@ using System;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common
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{
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{
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public class ShroudRendererInfo : ITraitInfo
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public class ShroudRendererInfo : ITraitInfo
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{
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{
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@@ -11,7 +11,7 @@
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common
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{
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{
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class StartGameNotificationInfo : ITraitInfo
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class StartGameNotificationInfo : ITraitInfo
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{
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{
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@@ -289,7 +289,6 @@
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<Compile Include="SeedsResource.cs" />
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<Compile Include="SeedsResource.cs" />
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<Compile Include="SelfHealing.cs" />
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<Compile Include="SelfHealing.cs" />
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<Compile Include="Sellable.cs" />
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<Compile Include="Sellable.cs" />
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<Compile Include="ShroudPalette.cs" />
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<Compile Include="SmokeTrailWhenDamaged.cs" />
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<Compile Include="SmokeTrailWhenDamaged.cs" />
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<Compile Include="SpawnMPUnits.cs" />
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<Compile Include="SpawnMPUnits.cs" />
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<Compile Include="Disguise.cs" />
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<Compile Include="Disguise.cs" />
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@@ -385,7 +384,6 @@
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<Compile Include="CombatDebugOverlay.cs" />
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<Compile Include="CombatDebugOverlay.cs" />
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<Compile Include="World\PathfinderDebugOverlay.cs" />
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<Compile Include="World\PathfinderDebugOverlay.cs" />
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<Compile Include="AttackBomber.cs" />
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<Compile Include="AttackBomber.cs" />
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<Compile Include="ShroudRenderer.cs" />
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<Compile Include="Render\WithCrateBody.cs" />
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<Compile Include="Render\WithCrateBody.cs" />
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<Compile Include="Activities\FlyFollow.cs" />
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<Compile Include="Activities\FlyFollow.cs" />
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<Compile Include="Widgets\Logic\GameTimerLogic.cs" />
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<Compile Include="Widgets\Logic\GameTimerLogic.cs" />
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@@ -399,7 +397,6 @@
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<Compile Include="Widgets\Logic\ControlGroupLogic.cs" />
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<Compile Include="Widgets\Logic\ControlGroupLogic.cs" />
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<Compile Include="Buildings\LineBuildNode.cs" />
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<Compile Include="Buildings\LineBuildNode.cs" />
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<Compile Include="Render\WithBuildingPlacedAnimation.cs" />
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<Compile Include="Render\WithBuildingPlacedAnimation.cs" />
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<Compile Include="StartGameNotification.cs" />
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<Compile Include="Scripting\LuaScript.cs" />
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<Compile Include="Scripting\LuaScript.cs" />
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<Compile Include="Scripting\CallLuaFunc.cs" />
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<Compile Include="Scripting\CallLuaFunc.cs" />
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<Compile Include="Scripting\Global\ActorGlobal.cs" />
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<Compile Include="Scripting\Global\ActorGlobal.cs" />
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