fixed up the chrome/widgets tree
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82
OpenRA.Game/Widgets/ButtonWidget.cs
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82
OpenRA.Game/Widgets/ButtonWidget.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Drawing;
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namespace OpenRA.Widgets
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{
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class ButtonWidget : Widget
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{
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public string Text = "";
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public bool Depressed = false;
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public int VisualHeight = 1;
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public override bool HandleInput(MouseInput mi)
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{
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if (Game.chrome.selectedWidget == this)
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Depressed = (GetEventBounds().Contains(mi.Location.X,mi.Location.Y)) ? true : false;
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// Relinquish focus
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if (Game.chrome.selectedWidget == this && mi.Event == MouseInputEvent.Up)
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{
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Game.chrome.selectedWidget = null;
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Depressed = false;
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}
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// Are we able to handle this event?
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if (!Visible || !GetEventBounds().Contains(mi.Location.X,mi.Location.Y))
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return base.HandleInput(mi);
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if (base.HandleInput(mi))
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return true;
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// Give button focus only while the mouse is down
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// This is a bit of a hack: it will become cleaner soonish
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// It will also steal events from any potential children
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// We also want to play a click sound
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if (mi.Event == MouseInputEvent.Down)
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{
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Game.chrome.selectedWidget = this;
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Depressed = true;
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return true;
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}
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return false;
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}
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public override void Draw()
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{
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if (!Visible)
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{
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base.Draw();
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return;
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}
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var stateOffset = (Depressed) ? new int2(VisualHeight, VisualHeight) : new int2(0, 0);
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WidgetUtils.DrawPanel(Depressed ? "dialog3" : "dialog2", Bounds,
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() => Game.chrome.renderer.BoldFont.DrawText(Game.chrome.rgbaRenderer, Text,
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new int2(Bounds.X + Bounds.Width / 2, Bounds.Y + Bounds.Height / 2)
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- new int2(Game.chrome.renderer.BoldFont.Measure(Text).X / 2,
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Game.chrome.renderer.BoldFont.Measure(Text).Y / 2) + stateOffset, Color.White));
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base.Draw();
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}
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}
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}
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