fixed up the chrome/widgets tree

This commit is contained in:
Chris Forbes
2010-03-24 08:30:59 +13:00
parent f37eea8b04
commit 41fe6f01fc
15 changed files with 413 additions and 291 deletions

View File

@@ -0,0 +1,79 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Net;
namespace OpenRA.Widgets.Delegates
{
public class CreateServerMenuDelegate : WidgetDelegate
{
static bool AdvertiseServerOnline = Game.Settings.InternetServer;
public override bool GetState(Widget w)
{
if (w.Id == "CREATESERVER_CHECKBOX_ONLINE")
return AdvertiseServerOnline;
return false;
}
public override bool OnMouseDown(Widget w, MouseInput mi)
{
if (w.Id == "CREATESERVER_CHECKBOX_ONLINE")
{
AdvertiseServerOnline = !AdvertiseServerOnline;
return true;
}
return false;
}
public override bool OnMouseUp(Widget w, MouseInput mi)
{
if (w.Id == "MAINMENU_BUTTON_CREATE")
{
Game.chrome.rootWidget.ShowMenu("CREATESERVER_BG");
return true;
}
if (w.Id == "CREATESERVER_BUTTON_CANCEL")
{
Game.chrome.rootWidget.ShowMenu("MAINMENU_BG");
return true;
}
if (w.Id == "CREATESERVER_BUTTON_START")
{
Game.chrome.rootWidget.ShowMenu(null);
Log.Write("Creating server");
Server.Server.ServerMain(AdvertiseServerOnline, Game.Settings.MasterServer,
Game.Settings.GameName, Game.Settings.ListenPort,
Game.Settings.ExternalPort, Game.Settings.InitialMods);
Log.Write("Joining server");
Game.JoinServer(IPAddress.Loopback.ToString(), Game.Settings.ListenPort);
return true;
}
return false;
}
}
}