multiple turrets; turret offsets
This commit is contained in:
@@ -19,7 +19,8 @@ namespace OpenRa.Game
|
||||
|
||||
anim = new Animation("explosion");
|
||||
if (style != 0)
|
||||
anim.PlayThen(style.ToString(), () => Game.world.AddFrameEndTask(w => w.Remove(this)));
|
||||
anim.PlayThen(style.ToString(),
|
||||
() => Game.world.AddFrameEndTask(w => w.Remove(this)));
|
||||
else
|
||||
Game.world.AddFrameEndTask(w => w.Remove(this));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user