Merge pull request #10576 from abcdefg30/bridgeRepaired
Add support for playing a BridgeRepaired notification
This commit is contained in:
@@ -16,11 +16,13 @@ namespace OpenRA.Mods.Common.Activities
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class RepairBridge : Enter
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{
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readonly BridgeHut hut;
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readonly string notification;
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public RepairBridge(Actor self, Actor target, EnterBehaviour enterBehaviour)
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public RepairBridge(Actor self, Actor target, EnterBehaviour enterBehaviour, string notification)
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: base(self, target, enterBehaviour)
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{
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hut = target.Trait<BridgeHut>();
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this.notification = notification;
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}
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protected override bool CanReserve(Actor self)
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@@ -34,6 +36,8 @@ namespace OpenRA.Mods.Common.Activities
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return;
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hut.Repair(self);
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", notification, self.Owner.Faction.InternalName);
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}
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}
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}
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@@ -31,6 +31,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Cursor to use when repairing is denied.")]
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public readonly string TargetBlockedCursor = "goldwrench-blocked";
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[Desc("Speech notification to play when a bridge is repaired.")]
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public readonly string RepairNotification = null;
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public object Create(ActorInitializer init) { return new RepairsBridges(this); }
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}
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@@ -82,7 +85,7 @@ namespace OpenRA.Mods.Common.Traits
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self.SetTargetLine(Target.FromOrder(self.World, order), Color.Yellow);
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self.CancelActivity();
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self.QueueActivity(new RepairBridge(self, order.TargetActor, info.EnterBehaviour));
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self.QueueActivity(new RepairBridge(self, order.TargetActor, info.EnterBehaviour, info.RepairNotification));
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}
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}
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@@ -55,6 +55,7 @@ ENGINEER:
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PipType: Yellow
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EngineerRepair:
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RepairsBridges:
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RepairNotification: BridgeRepaired
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Captures:
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CaptureTypes: building
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-AutoTarget:
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