From 4204ba1c1fb25545c645c4bb1e8c8ffae3c1f7a4 Mon Sep 17 00:00:00 2001 From: abcdefg30 Date: Mon, 17 Jul 2017 23:35:54 +0200 Subject: [PATCH] Fix funpark01 failing at mission start --- mods/cnc/maps/funpark01/scj01ea.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/cnc/maps/funpark01/scj01ea.lua b/mods/cnc/maps/funpark01/scj01ea.lua index 2235b0a634..90f38a9075 100644 --- a/mods/cnc/maps/funpark01/scj01ea.lua +++ b/mods/cnc/maps/funpark01/scj01ea.lua @@ -84,7 +84,7 @@ WorldLoaded = function() Trigger.OnIdle(DinoTrex, DinoTrex.Hunt) ReinforceWithLandingCraft(RifleReinforcments, SeaEntryA.Location, BeachReinforceA.Location, BeachReinforceA.Location) - Trigger.AfterDelay(DateTime.Seconds(1), function() InitialUnitsArrived = true end) + Trigger.AfterDelay(DateTime.Seconds(3), function() InitialUnitsArrived = true end) Trigger.AfterDelay(DateTime.Seconds(15), function() ReinforceWithLandingCraft(BazookaReinforcments, SeaEntryB.Location, BeachReinforceB.Location, BeachReinforceB.Location) end) if Map.LobbyOption("difficulty") == "easy" then