From 42068f380ed3ca794610d27da7d6ca0c14f87286 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Fri, 1 Feb 2019 23:14:43 +0000 Subject: [PATCH] Remove ResolveFrozenActorOrder from MadTank. --- OpenRA.Mods.Cnc/Traits/MadTank.cs | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/OpenRA.Mods.Cnc/Traits/MadTank.cs b/OpenRA.Mods.Cnc/Traits/MadTank.cs index 1574b4c58e..493fe776fe 100644 --- a/OpenRA.Mods.Cnc/Traits/MadTank.cs +++ b/OpenRA.Mods.Cnc/Traits/MadTank.cs @@ -197,21 +197,18 @@ namespace OpenRA.Mods.Cnc.Traits { if (order.OrderString == "DetonateAttack") { - var target = self.ResolveFrozenActorOrder(order, Color.Red); - if (target.Type != TargetType.Actor) - return; - if (!order.Queued) self.CancelActivity(); - self.SetTargetLine(target, Color.Red); - self.QueueActivity(new MoveAdjacentTo(self, target, targetLineColor: Color.Red)); + self.SetTargetLine(order.Target, Color.Red); + self.QueueActivity(new MoveAdjacentTo(self, order.Target, targetLineColor: Color.Red)); self.QueueActivity(new CallFunc(StartDetonationSequence)); } else if (order.OrderString == "Detonate") { if (!order.Queued) self.CancelActivity(); + self.QueueActivity(new CallFunc(StartDetonationSequence)); } }