Run TickIdle from inside Actor.Tick instead of World.Tick
Avoids calling ActorsWithTrait<INotifyIdle> every tick and allows caching all INotifyIdle traits at creation.
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@@ -77,6 +77,7 @@ namespace OpenRA
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readonly IMouseBounds[] mouseBounds;
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readonly IVisibilityModifier[] visibilityModifiers;
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readonly IDefaultVisibility defaultVisibility;
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readonly INotifyIdle[] tickIdles;
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readonly ITargetablePositions[] targetablePositions;
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WPos[] staticTargetablePositions;
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@@ -119,6 +120,7 @@ namespace OpenRA
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mouseBounds = TraitsImplementing<IMouseBounds>().ToArray();
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visibilityModifiers = TraitsImplementing<IVisibilityModifier>().ToArray();
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defaultVisibility = Trait<IDefaultVisibility>();
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tickIdles = TraitsImplementing<INotifyIdle>().ToArray();
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Targetables = TraitsImplementing<ITargetable>().ToArray();
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targetablePositions = TraitsImplementing<ITargetablePositions>().ToArray();
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world.AddFrameEndTask(w =>
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@@ -141,6 +143,9 @@ namespace OpenRA
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if (!wasIdle && IsIdle)
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foreach (var n in TraitsImplementing<INotifyBecomingIdle>())
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n.OnBecomingIdle(this);
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else if (wasIdle)
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foreach (var tickIdle in tickIdles)
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tickIdle.TickIdle(this);
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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