Persist server settings

This commit is contained in:
Paul Chote
2010-07-11 12:23:24 +12:00
parent 96c80f357c
commit 424aa5c2d2
2 changed files with 11 additions and 11 deletions

View File

@@ -41,7 +41,6 @@ namespace OpenRA.Widgets.Delegates
cs.GetWidget("BUTTON_START").OnMouseUp = mi => {
r.OpenWindow("SERVER_LOBBY");
Log.Write("debug", "Creating server");
// TODO: Get this from a map chooser
string map = Game.AvailableMaps.Keys.FirstOrDefault();
@@ -49,24 +48,24 @@ namespace OpenRA.Widgets.Delegates
// TODO: Get this from a mod chooser
var mods = Game.Settings.InitialMods;
var gameName = cs.GetWidget<TextFieldWidget>("GAME_TITLE").Text;
Game.Settings.LastServerTitle = cs.GetWidget<TextFieldWidget>("GAME_TITLE").Text;
Game.Settings.ListenPort = int.Parse(cs.GetWidget<TextFieldWidget>("LISTEN_PORT").Text);
Game.Settings.ExternalPort = int.Parse(cs.GetWidget<TextFieldWidget>("EXTERNAL_PORT").Text);
Game.Settings.Save();
int listenPort = int.Parse(cs.GetWidget<TextFieldWidget>("LISTEN_PORT").Text);
int extPort = int.Parse(cs.GetWidget<TextFieldWidget>("EXTERNAL_PORT").Text);
Server.Server.ServerMain(Game.Settings.InternetServer, Game.Settings.MasterServer,
gameName, listenPort, extPort, mods, map);
Server.Server.ServerMain(Game.Settings.AdvertiseOnline, Game.Settings.MasterServer, Game.Settings.LastServerTitle,
Game.Settings.ListenPort, Game.Settings.ExternalPort, mods, map);
Log.Write("debug", "Joining server");
Game.JoinServer(IPAddress.Loopback.ToString(), Game.Settings.ListenPort);
return true;
};
cs.GetWidget<TextFieldWidget>("GAME_TITLE").Text = Game.Settings.LastServerTitle;
cs.GetWidget<TextFieldWidget>("LISTEN_PORT").Text = Game.Settings.ListenPort.ToString();
cs.GetWidget<TextFieldWidget>("EXTERNAL_PORT").Text = Game.Settings.ExternalPort.ToString();
cs.GetWidget<CheckboxWidget>("CHECKBOX_ONLINE").Checked = () => Game.Settings.InternetServer;
cs.GetWidget<CheckboxWidget>("CHECKBOX_ONLINE").Checked = () => Game.Settings.AdvertiseOnline;
cs.GetWidget("CHECKBOX_ONLINE").OnMouseDown = mi => {
Game.Settings.InternetServer ^= true;
Game.Settings.AdvertiseOnline ^= true;
Game.Settings.Save();
return true;
};