Persist server settings
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@@ -41,7 +41,6 @@ namespace OpenRA.Widgets.Delegates
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cs.GetWidget("BUTTON_START").OnMouseUp = mi => {
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r.OpenWindow("SERVER_LOBBY");
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Log.Write("debug", "Creating server");
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// TODO: Get this from a map chooser
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string map = Game.AvailableMaps.Keys.FirstOrDefault();
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@@ -49,24 +48,24 @@ namespace OpenRA.Widgets.Delegates
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// TODO: Get this from a mod chooser
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var mods = Game.Settings.InitialMods;
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var gameName = cs.GetWidget<TextFieldWidget>("GAME_TITLE").Text;
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Game.Settings.LastServerTitle = cs.GetWidget<TextFieldWidget>("GAME_TITLE").Text;
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Game.Settings.ListenPort = int.Parse(cs.GetWidget<TextFieldWidget>("LISTEN_PORT").Text);
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Game.Settings.ExternalPort = int.Parse(cs.GetWidget<TextFieldWidget>("EXTERNAL_PORT").Text);
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Game.Settings.Save();
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int listenPort = int.Parse(cs.GetWidget<TextFieldWidget>("LISTEN_PORT").Text);
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int extPort = int.Parse(cs.GetWidget<TextFieldWidget>("EXTERNAL_PORT").Text);
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Server.Server.ServerMain(Game.Settings.InternetServer, Game.Settings.MasterServer,
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gameName, listenPort, extPort, mods, map);
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Server.Server.ServerMain(Game.Settings.AdvertiseOnline, Game.Settings.MasterServer, Game.Settings.LastServerTitle,
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Game.Settings.ListenPort, Game.Settings.ExternalPort, mods, map);
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Log.Write("debug", "Joining server");
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Game.JoinServer(IPAddress.Loopback.ToString(), Game.Settings.ListenPort);
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return true;
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};
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cs.GetWidget<TextFieldWidget>("GAME_TITLE").Text = Game.Settings.LastServerTitle;
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cs.GetWidget<TextFieldWidget>("LISTEN_PORT").Text = Game.Settings.ListenPort.ToString();
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cs.GetWidget<TextFieldWidget>("EXTERNAL_PORT").Text = Game.Settings.ExternalPort.ToString();
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cs.GetWidget<CheckboxWidget>("CHECKBOX_ONLINE").Checked = () => Game.Settings.InternetServer;
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cs.GetWidget<CheckboxWidget>("CHECKBOX_ONLINE").Checked = () => Game.Settings.AdvertiseOnline;
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cs.GetWidget("CHECKBOX_ONLINE").OnMouseDown = mi => {
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Game.Settings.InternetServer ^= true;
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Game.Settings.AdvertiseOnline ^= true;
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Game.Settings.Save();
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return true;
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};
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