From 42504bfa9c42e0bea3d4cdb7a8789f84a770b910 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sat, 12 Mar 2016 22:58:44 +0000 Subject: [PATCH] Add DummyAI trait for scripted maps. --- OpenRA.Mods.Common/AI/DummyAI.cs | 43 ++++++++++++++++++++ OpenRA.Mods.Common/OpenRA.Mods.Common.csproj | 1 + 2 files changed, 44 insertions(+) create mode 100644 OpenRA.Mods.Common/AI/DummyAI.cs diff --git a/OpenRA.Mods.Common/AI/DummyAI.cs b/OpenRA.Mods.Common/AI/DummyAI.cs new file mode 100644 index 0000000000..93799b348e --- /dev/null +++ b/OpenRA.Mods.Common/AI/DummyAI.cs @@ -0,0 +1,43 @@ +#region Copyright & License Information +/* + * Copyright 2007-2016 The OpenRA Developers (see AUTHORS) + * This file is part of OpenRA, which is free software. It is made + * available to you under the terms of the GNU General Public License + * as published by the Free Software Foundation, either version 3 of + * the License, or (at your option) any later version. For more + * information, see COPYING. + */ +#endregion + +using OpenRA.Traits; + +namespace OpenRA.Mods.Common.AI +{ + public sealed class DummyAIInfo : ITraitInfo, IBotInfo + { + [Desc("Ingame name this bot uses.")] + public readonly string Name = "Unnamed Bot"; + + string IBotInfo.Name { get { return Name; } } + + public object Create(ActorInitializer init) { return new DummyAI(this); } + } + + public sealed class DummyAI : IBot + { + readonly DummyAIInfo info; + public bool Enabled { get; private set; } + + public DummyAI(DummyAIInfo info) + { + this.info = info; + } + + void IBot.Activate(Player p) + { + Enabled = true; + } + + IBotInfo IBot.Info { get { return info; } } + } +} diff --git a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj index dd5c9ba35c..f5e309e05f 100644 --- a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj +++ b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj @@ -739,6 +739,7 @@ +