Fix LeapAttack setting attack.IsAiming too early
This commit is contained in:
@@ -44,7 +44,10 @@ namespace OpenRA.Mods.Cnc.Activities
|
||||
targetMobile = target.Actor.TraitOrDefault<Mobile>();
|
||||
edible = target.Actor.TraitOrDefault<EdibleByLeap>();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnFirstRun(Actor self)
|
||||
{
|
||||
attack.IsAiming = true;
|
||||
}
|
||||
|
||||
@@ -98,7 +101,6 @@ namespace OpenRA.Mods.Cnc.Activities
|
||||
protected override void OnLastRun(Actor self)
|
||||
{
|
||||
attack.IsAiming = false;
|
||||
base.OnLastRun(self);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user