From 42a5b0a9931a68907861279003b9b2d82776fa9f Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Thu, 20 Jan 2011 09:25:11 +1300 Subject: [PATCH] Fix the hyperspeed shellmap by setting the initial tick time *after* we're done loading. --- OpenRA.Game/Game.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Game/Game.cs b/OpenRA.Game/Game.cs index 9390bcf932..f01c21eef6 100755 --- a/OpenRA.Game/Game.cs +++ b/OpenRA.Game/Game.cs @@ -253,12 +253,12 @@ namespace OpenRA JoinLocal(); viewport = new Viewport(new int2(Renderer.Resolution), Rectangle.Empty, Renderer); modData.WidgetLoader.LoadWidget( new Dictionary(), Widget.RootWidget, "MAINMENU_INIT" ); - Game.orderManager.LastTickTime = Environment.TickCount; } public static void LoadShellMap() { StartGame(ChooseShellmap()); + Game.orderManager.LastTickTime = Environment.TickCount; } static string ChooseShellmap()