moved weapon report from bullet/missile to attackbase
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@@ -25,7 +25,7 @@ namespace OpenRa.Game
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ActorID = Game.world.NextAID();
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Info = (UnitInfo)info; // temporary
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Location = location;
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CenterLocation = new float2( 12, 12 ) + Game.CellSize * (float2)Location;
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CenterLocation = Traits.Util.CenterOfCell(Location);
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Owner = owner;
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Health = Info.Strength; /* todo: handle cases where this is not true! */
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