moved weapon report from bullet/missile to attackbase
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@@ -50,10 +50,6 @@ namespace OpenRa.Game.Effects
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public void Tick()
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{
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if (t == 0)
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if (!string.IsNullOrEmpty(Weapon.Report))
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Sound.Play(Weapon.Report + ".aud");
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t += 40;
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if (t > TotalTime()) /* remove finished bullets */
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