Iron curtain targetting polish
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@@ -317,7 +317,7 @@ namespace OpenRa.Game
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else
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else
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{
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{
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//repairButton.ReplaceAnim(Game.controller.orderGenerator is RepairOrderGenerator ? "pressed" : "normal");
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//repairButton.ReplaceAnim(Game.controller.orderGenerator is RepairOrderGenerator ? "pressed" : "normal");
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AddButton(curtainRect, isLmb => Game.controller.ToggleInputMode<IronCurtainOrderGenerator>());
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AddButton(curtainRect, isLmb => HandleIronCurtainButton());
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}
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}
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buildPaletteRenderer.DrawSprite(repairButton.Image, curtainDrawPos, PaletteType.Chrome);
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buildPaletteRenderer.DrawSprite(repairButton.Image, curtainDrawPos, PaletteType.Chrome);
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@@ -391,6 +391,12 @@ namespace OpenRa.Game
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Sound.Play("slcttgt1.aud");
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Sound.Play("slcttgt1.aud");
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}
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}
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void HandleIronCurtainButton()
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{
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if (Game.controller.ToggleInputMode<IronCurtainOrderGenerator>())
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Sound.Play("slcttgt1.aud");
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}
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void DrawChat()
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void DrawChat()
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{
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{
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var chatpos = new int2(400, Game.viewport.Height - 20);
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var chatpos = new int2(400, Game.viewport.Height - 20);
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@@ -32,10 +32,11 @@ namespace OpenRa.Game.Traits
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{
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{
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if (order.OrderString == "IronCurtain")
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if (order.OrderString == "IronCurtain")
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{
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{
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Game.controller.CancelInputMode();
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RemainingTicks = (int)(Rules.General.IronCurtain * 60 * 25);
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RemainingTicks = (int)(Rules.General.IronCurtain * 60 * 25);
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Sound.Play("ironcur9.aud");
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// Play active anim
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// Play active anim
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var ironCurtain = Game.world.Actors.Where(a => a.Owner == order.Subject.Owner && a.traits.Contains<IronCurtain>()).FirstOrDefault();
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var ironCurtain = Game.world.Actors.Where(a => a.Owner == order.Subject.Owner && a.traits.Contains<IronCurtain>()).FirstOrDefault();
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Sound.Play("ironcur9.aud");
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if (ironCurtain != null)
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if (ironCurtain != null)
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ironCurtain.traits.Get<RenderBuilding>().PlayCustomAnim(ironCurtain, "active");
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ironCurtain.traits.Get<RenderBuilding>().PlayCustomAnim(ironCurtain, "active");
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}
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}
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