From 42d5799f4ef3f966772f1ab064edebdf5f6998a4 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Mon, 18 Jun 2018 00:26:37 +0200 Subject: [PATCH] Parachutable.cs readability improvements --- OpenRA.Mods.Common/Traits/Parachutable.cs | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/OpenRA.Mods.Common/Traits/Parachutable.cs b/OpenRA.Mods.Common/Traits/Parachutable.cs index 2f4b26009a..41cec329ea 100644 --- a/OpenRA.Mods.Common/Traits/Parachutable.cs +++ b/OpenRA.Mods.Common/Traits/Parachutable.cs @@ -28,17 +28,21 @@ namespace OpenRA.Mods.Common.Traits [Desc("Image where Ground/WaterCorpseSequence is looked up.")] public readonly string Image = "explosion"; - public readonly string GroundImpactSound = null; [SequenceReference("Image")] public readonly string GroundCorpseSequence = "corpse"; + [PaletteReference] public readonly string GroundCorpsePalette = "effect"; - public readonly string WaterImpactSound = null; + public readonly string GroundImpactSound = null; + [SequenceReference("Image")] public readonly string WaterCorpseSequence = null; + [PaletteReference] public readonly string WaterCorpsePalette = "effect"; [Desc("Terrain types on which to display WaterCorpseSequence.")] public readonly HashSet WaterTerrainTypes = new HashSet { "Water" }; + public readonly string WaterImpactSound = null; + public readonly int FallRate = 13; [GrantedConditionReference]