Fix TD voice crashes

The original PR used too much copy-paste.
This commit is contained in:
reaperrr
2021-10-27 23:15:10 +02:00
committed by abcdefg30
parent 7d83d4d47f
commit 430c7a4d7d
3 changed files with 8 additions and 16 deletions

View File

@@ -85,8 +85,6 @@ HELI:
LocalOffset: 128,-213,-85, 128,213,-85
MuzzleSequence: muzzle
PauseOnCondition: !ammo
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
AutoTarget:
@@ -96,6 +94,7 @@ HELI:
OpportunityFire: false
PersistentTargeting: false
AttackType: Hover
Voice: Attack
AmmoPool:
Ammo: 10
AmmoCondition: ammo
@@ -154,8 +153,6 @@ ORCA:
Weapon: OrcaAAMissiles
LocalOffset: 427,-171,-213, 427,171,-213
PauseOnCondition: !ammo
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
AutoTarget:
@@ -165,6 +162,7 @@ ORCA:
OpportunityFire: false
PersistentTargeting: false
AttackType: Hover
Voice: Attack
AmmoPool:
Ammo: 6
AmmoCondition: ammo

View File

@@ -24,11 +24,10 @@ BOAT:
Armament:
Weapon: BoatMissile
LocalOffset: 85,-85,0, 85,85,0
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
AttackTDGunboatTurreted:
Voice: Attack
-QuantizeFacingsFromSequence:
BodyOrientation:
QuantizedFacings: 2

View File

@@ -153,11 +153,10 @@ APC:
RevokeDelay: 18
RevokeOnNewTarget: False
RevokeAll: True
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
AttackTurreted:
Voice: Attack
WithMuzzleOverlay:
WithSpriteTurret:
RequiresCondition: !attack-air
@@ -390,11 +389,10 @@ JEEP:
Weapon: MachineGunH
LocalOffset: 171,0,85
MuzzleSequence: muzzle
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
AttackTurreted:
Voice: Attack
WithMuzzleOverlay:
WithSpriteTurret:
SpawnActorOnDeath:
@@ -437,11 +435,10 @@ LTNK:
RecoilRecovery: 17
LocalOffset: 720,0,90
MuzzleSequence: muzzle
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
AttackTurreted:
Voice: Attack
WithMuzzleOverlay:
WithSpriteTurret:
SpawnActorOnDeath:
@@ -483,11 +480,10 @@ MTNK:
RecoilRecovery: 26
LocalOffset: 768,0,90
MuzzleSequence: muzzle
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
AttackTurreted:
Voice: Attack
WithMuzzleOverlay:
WithSpriteTurret:
Explodes:
@@ -544,11 +540,10 @@ HTNK:
LocalYaw: -100, 100
Recoil: 10
MuzzleSequence: muzzle
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Attack
AttackTurreted:
Voice: Attack
WithMuzzleOverlay:
ChangesHealth:
Step: 500