Fix TD voice crashes
The original PR used too much copy-paste.
This commit is contained in:
@@ -85,8 +85,6 @@ HELI:
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LocalOffset: 128,-213,-85, 128,213,-85
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LocalOffset: 128,-213,-85, 128,213,-85
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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PauseOnCondition: !ammo
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PauseOnCondition: !ammo
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AttackFrontal:
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Voice: Attack
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AttackMove:
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AttackMove:
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Voice: Attack
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Voice: Attack
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AutoTarget:
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AutoTarget:
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@@ -96,6 +94,7 @@ HELI:
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OpportunityFire: false
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OpportunityFire: false
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PersistentTargeting: false
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PersistentTargeting: false
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AttackType: Hover
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AttackType: Hover
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Voice: Attack
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AmmoPool:
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AmmoPool:
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Ammo: 10
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Ammo: 10
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AmmoCondition: ammo
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AmmoCondition: ammo
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@@ -154,8 +153,6 @@ ORCA:
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Weapon: OrcaAAMissiles
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Weapon: OrcaAAMissiles
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LocalOffset: 427,-171,-213, 427,171,-213
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LocalOffset: 427,-171,-213, 427,171,-213
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PauseOnCondition: !ammo
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PauseOnCondition: !ammo
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AttackFrontal:
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Voice: Attack
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AttackMove:
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AttackMove:
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Voice: Attack
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Voice: Attack
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AutoTarget:
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AutoTarget:
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@@ -165,6 +162,7 @@ ORCA:
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OpportunityFire: false
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OpportunityFire: false
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PersistentTargeting: false
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PersistentTargeting: false
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AttackType: Hover
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AttackType: Hover
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Voice: Attack
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AmmoPool:
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AmmoPool:
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Ammo: 6
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Ammo: 6
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AmmoCondition: ammo
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AmmoCondition: ammo
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@@ -24,11 +24,10 @@ BOAT:
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Armament:
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Armament:
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Weapon: BoatMissile
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Weapon: BoatMissile
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LocalOffset: 85,-85,0, 85,85,0
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LocalOffset: 85,-85,0, 85,85,0
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AttackFrontal:
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Voice: Attack
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AttackMove:
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AttackMove:
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Voice: Attack
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Voice: Attack
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AttackTDGunboatTurreted:
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AttackTDGunboatTurreted:
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Voice: Attack
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-QuantizeFacingsFromSequence:
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-QuantizeFacingsFromSequence:
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BodyOrientation:
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BodyOrientation:
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QuantizedFacings: 2
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QuantizedFacings: 2
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@@ -153,11 +153,10 @@ APC:
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RevokeDelay: 18
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RevokeDelay: 18
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RevokeOnNewTarget: False
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RevokeOnNewTarget: False
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RevokeAll: True
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RevokeAll: True
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AttackFrontal:
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Voice: Attack
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AttackMove:
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AttackMove:
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Voice: Attack
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Voice: Attack
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AttackTurreted:
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AttackTurreted:
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Voice: Attack
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WithMuzzleOverlay:
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WithMuzzleOverlay:
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WithSpriteTurret:
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WithSpriteTurret:
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RequiresCondition: !attack-air
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RequiresCondition: !attack-air
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@@ -390,11 +389,10 @@ JEEP:
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Weapon: MachineGunH
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Weapon: MachineGunH
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LocalOffset: 171,0,85
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LocalOffset: 171,0,85
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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AttackFrontal:
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Voice: Attack
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AttackMove:
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AttackMove:
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Voice: Attack
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Voice: Attack
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AttackTurreted:
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AttackTurreted:
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Voice: Attack
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WithMuzzleOverlay:
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WithMuzzleOverlay:
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WithSpriteTurret:
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WithSpriteTurret:
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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@@ -437,11 +435,10 @@ LTNK:
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RecoilRecovery: 17
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RecoilRecovery: 17
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LocalOffset: 720,0,90
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LocalOffset: 720,0,90
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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AttackFrontal:
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Voice: Attack
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AttackMove:
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AttackMove:
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Voice: Attack
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Voice: Attack
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AttackTurreted:
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AttackTurreted:
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Voice: Attack
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WithMuzzleOverlay:
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WithMuzzleOverlay:
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WithSpriteTurret:
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WithSpriteTurret:
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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@@ -483,11 +480,10 @@ MTNK:
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RecoilRecovery: 26
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RecoilRecovery: 26
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LocalOffset: 768,0,90
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LocalOffset: 768,0,90
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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AttackFrontal:
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Voice: Attack
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AttackMove:
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AttackMove:
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Voice: Attack
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Voice: Attack
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AttackTurreted:
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AttackTurreted:
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Voice: Attack
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WithMuzzleOverlay:
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WithMuzzleOverlay:
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WithSpriteTurret:
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WithSpriteTurret:
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Explodes:
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Explodes:
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@@ -544,11 +540,10 @@ HTNK:
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LocalYaw: -100, 100
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LocalYaw: -100, 100
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Recoil: 10
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Recoil: 10
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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AttackFrontal:
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Voice: Attack
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AttackMove:
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AttackMove:
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Voice: Attack
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Voice: Attack
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AttackTurreted:
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AttackTurreted:
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Voice: Attack
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WithMuzzleOverlay:
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WithMuzzleOverlay:
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ChangesHealth:
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ChangesHealth:
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Step: 500
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Step: 500
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