remove spurious IProducer interface; add IBlocksBullets and move Wall
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@@ -101,7 +101,7 @@ namespace OpenRA.Effects
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var cell = ((1f/Game.CellSize) * pos).ToInt2();
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if (world.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(cell).Any(
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a => a.traits.Contains<Wall>()))
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a => a.traits.Contains<IBlocksBullets>()))
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{
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Args.dest = pos.ToInt2();
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Explode(world);
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@@ -116,7 +116,7 @@ namespace OpenRA.Effects
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var cell = ((1f / Game.CellSize) * Pos).ToInt2();
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if (world.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(cell).Any(
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a => a.traits.Contains<Wall>()))
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a => a.traits.Contains<IBlocksBullets>()))
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Explode(world);
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}
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}
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@@ -215,7 +215,6 @@
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<Compile Include="Widgets\WorldTooltipWidget.cs" />
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<Compile Include="World.cs" />
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<Compile Include="WorldUtils.cs" />
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<Compile Include="Traits\Wall.cs" />
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<Compile Include="Traits\Player\EvaAlerts.cs" />
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<Compile Include="Traits\World\ScreenShaker.cs" />
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<Compile Include="Traits\LineBuild.cs" />
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@@ -193,7 +193,7 @@ namespace OpenRA.Traits
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return;
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}
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if( producer.traits.WithInterface<IProducer>().Any( p => p.Produce( producer, newUnitType ) ) )
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if( producer.traits.WithInterface<Production>().Any( p => p.Produce( producer, newUnitType ) ) )
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FinishProduction( newUnitType.Category );
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}
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}
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@@ -34,7 +34,7 @@ namespace OpenRA.Traits
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public virtual object Create(Actor self) { return new Production(self); }
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}
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public class Production : IIssueOrder, IResolveOrder, IProducer, ITags
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public class Production : IIssueOrder, IResolveOrder, ITags
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{
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bool isPrimary = false;
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public bool IsPrimary { get { return isPrimary; } }
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@@ -62,11 +62,6 @@ namespace OpenRA.Traits
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public interface IDisable { bool Disabled { get; } }
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interface IProducer
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{
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bool Produce( Actor self, ActorInfo producee );
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void SetPrimaryProducer(Actor self, bool isPrimary);
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}
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public interface IOccupySpace { IEnumerable<int2> OccupiedCells(); }
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public interface INotifyAttack { void Attacking(Actor self); }
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public interface IRenderModifier { IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r); }
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@@ -144,4 +139,5 @@ namespace OpenRA.Traits
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public interface INotifyIdle { void Idle(Actor self); }
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public interface IVictoryConditions { bool HasLost { get; } bool HasWon { get; } }
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public interface IBlocksBullets { }
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}
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@@ -1,56 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.GameRules;
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namespace OpenRA.Traits
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{
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public class WallInfo : ITraitInfo
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{
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public readonly UnitMovementType[] CrushableBy = { };
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public object Create(Actor self) { return new Wall(self); }
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}
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public class Wall : ICrushable, IOccupySpace
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{
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readonly Actor self;
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public Wall(Actor self)
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{
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this.self = self;
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self.World.WorldActor.traits.Get<UnitInfluence>().Add(self, this);
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}
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public IEnumerable<int2> OccupiedCells() { yield return self.Location; }
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public void OnCrush(Actor crusher) { self.InflictDamage(crusher, self.Health, null); }
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public bool IsCrushableBy(UnitMovementType umt, Player player)
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{
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return self.Info.Traits.Get<WallInfo>().CrushableBy.Contains(umt);
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}
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public bool IsPathableCrush(UnitMovementType umt, Player player)
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{
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return IsCrushableBy(umt, player);
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}
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}
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}
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