remove spurious IProducer interface; add IBlocksBullets and move Wall

This commit is contained in:
Chris Forbes
2010-05-23 16:24:28 +12:00
parent 224489502e
commit 431bbe2764
8 changed files with 9 additions and 12 deletions

View File

@@ -101,7 +101,7 @@ namespace OpenRA.Effects
var cell = ((1f/Game.CellSize) * pos).ToInt2();
if (world.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(cell).Any(
a => a.traits.Contains<Wall>()))
a => a.traits.Contains<IBlocksBullets>()))
{
Args.dest = pos.ToInt2();
Explode(world);

View File

@@ -116,7 +116,7 @@ namespace OpenRA.Effects
var cell = ((1f / Game.CellSize) * Pos).ToInt2();
if (world.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(cell).Any(
a => a.traits.Contains<Wall>()))
a => a.traits.Contains<IBlocksBullets>()))
Explode(world);
}
}

View File

@@ -215,7 +215,6 @@
<Compile Include="Widgets\WorldTooltipWidget.cs" />
<Compile Include="World.cs" />
<Compile Include="WorldUtils.cs" />
<Compile Include="Traits\Wall.cs" />
<Compile Include="Traits\Player\EvaAlerts.cs" />
<Compile Include="Traits\World\ScreenShaker.cs" />
<Compile Include="Traits\LineBuild.cs" />

View File

@@ -193,7 +193,7 @@ namespace OpenRA.Traits
return;
}
if( producer.traits.WithInterface<IProducer>().Any( p => p.Produce( producer, newUnitType ) ) )
if( producer.traits.WithInterface<Production>().Any( p => p.Produce( producer, newUnitType ) ) )
FinishProduction( newUnitType.Category );
}
}

View File

@@ -34,7 +34,7 @@ namespace OpenRA.Traits
public virtual object Create(Actor self) { return new Production(self); }
}
public class Production : IIssueOrder, IResolveOrder, IProducer, ITags
public class Production : IIssueOrder, IResolveOrder, ITags
{
bool isPrimary = false;
public bool IsPrimary { get { return isPrimary; } }

View File

@@ -62,11 +62,6 @@ namespace OpenRA.Traits
public interface IDisable { bool Disabled { get; } }
interface IProducer
{
bool Produce( Actor self, ActorInfo producee );
void SetPrimaryProducer(Actor self, bool isPrimary);
}
public interface IOccupySpace { IEnumerable<int2> OccupiedCells(); }
public interface INotifyAttack { void Attacking(Actor self); }
public interface IRenderModifier { IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r); }
@@ -144,4 +139,5 @@ namespace OpenRA.Traits
public interface INotifyIdle { void Idle(Actor self); }
public interface IVictoryConditions { bool HasLost { get; } bool HasWon { get; } }
public interface IBlocksBullets { }
}

View File

@@ -1,56 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
namespace OpenRA.Traits
{
public class WallInfo : ITraitInfo
{
public readonly UnitMovementType[] CrushableBy = { };
public object Create(Actor self) { return new Wall(self); }
}
public class Wall : ICrushable, IOccupySpace
{
readonly Actor self;
public Wall(Actor self)
{
this.self = self;
self.World.WorldActor.traits.Get<UnitInfluence>().Add(self, this);
}
public IEnumerable<int2> OccupiedCells() { yield return self.Location; }
public void OnCrush(Actor crusher) { self.InflictDamage(crusher, self.Health, null); }
public bool IsCrushableBy(UnitMovementType umt, Player player)
{
return self.Info.Traits.Get<WallInfo>().CrushableBy.Contains(umt);
}
public bool IsPathableCrush(UnitMovementType umt, Player player)
{
return IsCrushableBy(umt, player);
}
}
}