remove spurious IProducer interface; add IBlocksBullets and move Wall
This commit is contained in:
@@ -101,7 +101,7 @@ namespace OpenRA.Effects
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var cell = ((1f/Game.CellSize) * pos).ToInt2();
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var cell = ((1f/Game.CellSize) * pos).ToInt2();
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if (world.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(cell).Any(
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if (world.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(cell).Any(
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a => a.traits.Contains<Wall>()))
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a => a.traits.Contains<IBlocksBullets>()))
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{
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{
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Args.dest = pos.ToInt2();
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Args.dest = pos.ToInt2();
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Explode(world);
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Explode(world);
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@@ -116,7 +116,7 @@ namespace OpenRA.Effects
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var cell = ((1f / Game.CellSize) * Pos).ToInt2();
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var cell = ((1f / Game.CellSize) * Pos).ToInt2();
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if (world.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(cell).Any(
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if (world.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(cell).Any(
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a => a.traits.Contains<Wall>()))
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a => a.traits.Contains<IBlocksBullets>()))
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Explode(world);
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Explode(world);
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}
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}
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}
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}
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@@ -215,7 +215,6 @@
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<Compile Include="Widgets\WorldTooltipWidget.cs" />
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<Compile Include="Widgets\WorldTooltipWidget.cs" />
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<Compile Include="World.cs" />
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<Compile Include="World.cs" />
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<Compile Include="WorldUtils.cs" />
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<Compile Include="WorldUtils.cs" />
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<Compile Include="Traits\Wall.cs" />
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<Compile Include="Traits\Player\EvaAlerts.cs" />
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<Compile Include="Traits\Player\EvaAlerts.cs" />
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<Compile Include="Traits\World\ScreenShaker.cs" />
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<Compile Include="Traits\World\ScreenShaker.cs" />
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<Compile Include="Traits\LineBuild.cs" />
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<Compile Include="Traits\LineBuild.cs" />
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@@ -193,7 +193,7 @@ namespace OpenRA.Traits
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return;
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return;
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}
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}
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if( producer.traits.WithInterface<IProducer>().Any( p => p.Produce( producer, newUnitType ) ) )
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if( producer.traits.WithInterface<Production>().Any( p => p.Produce( producer, newUnitType ) ) )
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FinishProduction( newUnitType.Category );
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FinishProduction( newUnitType.Category );
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}
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}
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}
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}
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@@ -34,7 +34,7 @@ namespace OpenRA.Traits
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public virtual object Create(Actor self) { return new Production(self); }
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public virtual object Create(Actor self) { return new Production(self); }
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}
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}
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public class Production : IIssueOrder, IResolveOrder, IProducer, ITags
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public class Production : IIssueOrder, IResolveOrder, ITags
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{
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{
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bool isPrimary = false;
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bool isPrimary = false;
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public bool IsPrimary { get { return isPrimary; } }
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public bool IsPrimary { get { return isPrimary; } }
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@@ -62,11 +62,6 @@ namespace OpenRA.Traits
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public interface IDisable { bool Disabled { get; } }
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public interface IDisable { bool Disabled { get; } }
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interface IProducer
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{
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bool Produce( Actor self, ActorInfo producee );
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void SetPrimaryProducer(Actor self, bool isPrimary);
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}
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public interface IOccupySpace { IEnumerable<int2> OccupiedCells(); }
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public interface IOccupySpace { IEnumerable<int2> OccupiedCells(); }
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public interface INotifyAttack { void Attacking(Actor self); }
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public interface INotifyAttack { void Attacking(Actor self); }
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public interface IRenderModifier { IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r); }
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public interface IRenderModifier { IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r); }
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@@ -144,4 +139,5 @@ namespace OpenRA.Traits
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public interface INotifyIdle { void Idle(Actor self); }
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public interface INotifyIdle { void Idle(Actor self); }
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public interface IVictoryConditions { bool HasLost { get; } bool HasWon { get; } }
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public interface IVictoryConditions { bool HasLost { get; } bool HasWon { get; } }
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public interface IBlocksBullets { }
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}
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}
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@@ -173,6 +173,7 @@
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<Compile Include="ThrowsParticles.cs" />
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<Compile Include="ThrowsParticles.cs" />
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<Compile Include="TraitsInterfaces.cs" />
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<Compile Include="TraitsInterfaces.cs" />
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<Compile Include="DefaultShellmapScript.cs" />
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<Compile Include="DefaultShellmapScript.cs" />
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<Compile Include="Wall.cs" />
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<Compile Include="WaterPaletteRotation.cs" />
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<Compile Include="WaterPaletteRotation.cs" />
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<Compile Include="WithMuzzleFlash.cs" />
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<Compile Include="WithMuzzleFlash.cs" />
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<Compile Include="WithShadow.cs" />
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<Compile Include="WithShadow.cs" />
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@@ -21,8 +21,9 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Traits
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namespace OpenRA.Mods.RA
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{
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{
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public class WallInfo : ITraitInfo
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public class WallInfo : ITraitInfo
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{
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{
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@@ -31,7 +32,7 @@ namespace OpenRA.Traits
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public object Create(Actor self) { return new Wall(self); }
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public object Create(Actor self) { return new Wall(self); }
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}
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}
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public class Wall : ICrushable, IOccupySpace
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public class Wall : ICrushable, IOccupySpace, IBlocksBullets
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{
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{
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readonly Actor self;
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readonly Actor self;
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public Wall(Actor self)
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public Wall(Actor self)
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