remove spurious IProducer interface; add IBlocksBullets and move Wall
This commit is contained in:
@@ -101,7 +101,7 @@ namespace OpenRA.Effects
|
||||
var cell = ((1f/Game.CellSize) * pos).ToInt2();
|
||||
|
||||
if (world.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(cell).Any(
|
||||
a => a.traits.Contains<Wall>()))
|
||||
a => a.traits.Contains<IBlocksBullets>()))
|
||||
{
|
||||
Args.dest = pos.ToInt2();
|
||||
Explode(world);
|
||||
|
||||
@@ -116,7 +116,7 @@ namespace OpenRA.Effects
|
||||
var cell = ((1f / Game.CellSize) * Pos).ToInt2();
|
||||
|
||||
if (world.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(cell).Any(
|
||||
a => a.traits.Contains<Wall>()))
|
||||
a => a.traits.Contains<IBlocksBullets>()))
|
||||
Explode(world);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -215,7 +215,6 @@
|
||||
<Compile Include="Widgets\WorldTooltipWidget.cs" />
|
||||
<Compile Include="World.cs" />
|
||||
<Compile Include="WorldUtils.cs" />
|
||||
<Compile Include="Traits\Wall.cs" />
|
||||
<Compile Include="Traits\Player\EvaAlerts.cs" />
|
||||
<Compile Include="Traits\World\ScreenShaker.cs" />
|
||||
<Compile Include="Traits\LineBuild.cs" />
|
||||
|
||||
@@ -193,7 +193,7 @@ namespace OpenRA.Traits
|
||||
return;
|
||||
}
|
||||
|
||||
if( producer.traits.WithInterface<IProducer>().Any( p => p.Produce( producer, newUnitType ) ) )
|
||||
if( producer.traits.WithInterface<Production>().Any( p => p.Produce( producer, newUnitType ) ) )
|
||||
FinishProduction( newUnitType.Category );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace OpenRA.Traits
|
||||
public virtual object Create(Actor self) { return new Production(self); }
|
||||
}
|
||||
|
||||
public class Production : IIssueOrder, IResolveOrder, IProducer, ITags
|
||||
public class Production : IIssueOrder, IResolveOrder, ITags
|
||||
{
|
||||
bool isPrimary = false;
|
||||
public bool IsPrimary { get { return isPrimary; } }
|
||||
|
||||
@@ -62,11 +62,6 @@ namespace OpenRA.Traits
|
||||
|
||||
public interface IDisable { bool Disabled { get; } }
|
||||
|
||||
interface IProducer
|
||||
{
|
||||
bool Produce( Actor self, ActorInfo producee );
|
||||
void SetPrimaryProducer(Actor self, bool isPrimary);
|
||||
}
|
||||
public interface IOccupySpace { IEnumerable<int2> OccupiedCells(); }
|
||||
public interface INotifyAttack { void Attacking(Actor self); }
|
||||
public interface IRenderModifier { IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r); }
|
||||
@@ -144,4 +139,5 @@ namespace OpenRA.Traits
|
||||
public interface INotifyIdle { void Idle(Actor self); }
|
||||
|
||||
public interface IVictoryConditions { bool HasLost { get; } bool HasWon { get; } }
|
||||
public interface IBlocksBullets { }
|
||||
}
|
||||
|
||||
@@ -173,6 +173,7 @@
|
||||
<Compile Include="ThrowsParticles.cs" />
|
||||
<Compile Include="TraitsInterfaces.cs" />
|
||||
<Compile Include="DefaultShellmapScript.cs" />
|
||||
<Compile Include="Wall.cs" />
|
||||
<Compile Include="WaterPaletteRotation.cs" />
|
||||
<Compile Include="WithMuzzleFlash.cs" />
|
||||
<Compile Include="WithShadow.cs" />
|
||||
|
||||
@@ -21,8 +21,9 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
public class WallInfo : ITraitInfo
|
||||
{
|
||||
@@ -31,7 +32,7 @@ namespace OpenRA.Traits
|
||||
public object Create(Actor self) { return new Wall(self); }
|
||||
}
|
||||
|
||||
public class Wall : ICrushable, IOccupySpace
|
||||
public class Wall : ICrushable, IOccupySpace, IBlocksBullets
|
||||
{
|
||||
readonly Actor self;
|
||||
public Wall(Actor self)
|
||||
Reference in New Issue
Block a user